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I have a VR game I've been working on for 3 years. I planned to have it ready by whenever Apple had a headset ready, but if this thing costs $3000 Idk. I wish
by LarsDu88 3y ago
I have a VR game I've been working on for 3 years. I planned to have it ready by whenever Apple had a headset ready, but if this thing costs $3000 Idk.
I wish they could offer a subsidized devkit or something
- waboremo 3y agoYou should probably focus on the already existing market, anything else is a waste of time unless Apple has invited you to prepare something. Otherwise that's just a whole lot of wasted resources on an unsure userbase.
- jayd16 3y agoAre you just working in Unity in the hopes it'll be an easy port? How could you expect to target this device knowing nothing about the platform?
- LarsDu88 3y agoIt would be shocking to me if apple released a AR headset without at least considering Unity and/or Unreal support. Think about how long it takes to make a proper VR game, let alone a quality one