2 ms·
3k (there's supposedly an M2 per eye). 2k->3k = +125%. If foveated rendering can half the necessary pixel count, that's pretty much a wash. FPS alone is +200%,
by danpalmer 3y ago
3k (there's supposedly an M2 per eye). 2k->3k = +125%. If foveated rendering can half the necessary pixel count, that's pretty much a wash.
FPS alone is +200%, but games are running above 30fps already so it's less than that. Add a reduction in system load due to not running the full OS, potentially framework improvements as we usually see at WWDC, and slightly reduced graphical fidelity that is typical for VR games, and we're back to the same ballpark.
- mlajtos 3y agoAlso, there is MetalFX for faster rendering time. Render at low-res, upscale to high-res. https://developer.apple.com/documentation/metalfx https://developer.apple.com/documentation/metalfx
- prng2021 3y agohttps://www.tomsguide.com/news/macbook-air-m2-vs-macbook-pro-m2-benchmarks-how-the-new-air-stacks-up https://www.tomsguide.com/news/macbook-air-m2-vs-macbook-pro... The M2 doesn't even hit 30fps at 1080p. You also have to consider the power draw limits they set on these 2 chips placed near your eyes compared to a M2 running in a laptop with lots of heat dissipation.