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Part of this is Apple's fault. In general, Apple needs to look at some alternative ways to get apps in front of iOS user's eyes. AppStore has been mostly untou
by bprater 15y ago
Part of this is Apple's fault. In general, Apple needs to look at some alternative ways to get apps in front of iOS user's eyes.
AppStore has been mostly untouched over its lifetime. I frequently scan the "Featured" category and "Top 25", but I rarely go deeper. The curation could be much broader and touch individual interests, but right now, it doesn't.
I would ask this to iOS developers: what would you like to see AppStore changed so that you might get additional exposure for your software?
- bobbles 15y agoAs a pure iOS user (ie. not an iOS dev). I would like to see something that lets me hide an app from the app store entirely (and maybe provide a list of the apps I have hidden?) I end up just wading through lists and lists of apps I already know I don't want and arent interested in. Abilities to hide apps based on rules would be great too. For example, some reason chosen by me - so that when I go to download this app in the future, i might see something like "deleted this app because they added bad micropayments that ruined the game" Something like 'categorise by publisher' could be cool too, if a company is making consistantly good apps I would like to find more of them.
- pagekalisedown 15y agoBeing able to hide all apps from certain developers (crap peddlers) would be immensely useful too.
- vannevar 15y agoApple has little interest in more equitable distribution of sales. Particularly in the early days of the App Store when they needed to attract developers, it made better headlines to have one dev making $10M than to have 100 making $100K. It was the illusion of a gold rush that helped grow the App Store so quickly. At this point attracting developers isn't much of a concern, but there's still little incentive to make app discovery easier. Apple only needs enough quality apps to populate their lists. The other 99.9% serve to pad the number of iOS apps for marketing purposes so that Apple can club Android over the head. For users it doesn't matter much that there are 500,000 iOS apps because there remains no really good way to find most of them. But that big number sure sounds good in commercials.
- prawn 15y agoAlso probably didn't hurt to have stories of people making money with fart apps and the like. "Wow, even I could make something like that." (fast forward a few months) watches trickle of $1 sales
- nextparadigms 15y agoWell they won't be able to use that for long. Android should surpass iOS in number of apps this year. They are already equal in apps downloaded per month - about 1 billion each.
- viscanti 15y agoI don't think it's Apple's job to get apps in front of iOS users. The app developer(s) should have a marketing strategy of some sort. Obviously that strategy depends on budget, but if you're hoping you're featured, or fraudulently using bots to increase downloads, you're likely doomed from the beginning. I think there's room for a third party solution. A website where you can rank apps you like, and it recommends other ones you might like could work. There's lots of potential options for app discovery businesses, I just don't see how Apple can get into it at the level a good third party solution could.
- rkalla 15y agoIn the context of general marketing you are right, but in the context of Apples walled garden (app store) not only is that their job, it is their reason for existing. The more content they can get under your nose that you like, the more content you buy, the more the app devs make, the more Apple makes and the more desired the iOS store becomes. This is why Netflix and Amazon spend millions on their reccomendation engines; same idea here. I think you probably knew this though. I am only solidying the point that inside any app stores environment, it is the job of the owner of the store to markwt the content effectively. Outside the store, anyone can do anything they want.
- dkarl 15y agoThe comparison to Netflix and Amazon is apt. Every time I go to those sites, I'm overwhelmed with stuff that I'd love to read or watch. There's just no time for it all. The app store is the opposite. A lot of times I'd like to play a new game, but I can't find anything that seems interesting. It feels like a desert, just tons of apps and games that other people want, but nothing for me.
- rkalla 15y agoI absolutely agree; whatever algorithm (or lack of) that Apple uses is a far cry from the detail-oriented work they do on most other things. Not only do my Genius recommendations rarely change, the hit rate of things I actually want to play that is recommended to me is something like 4%. Google seems a bit better at this, but Apple is awful at this... like "Dear god just acquire some company that is recommending toothbrushes and adapt their algorithm" bad. At least from a user perspective.
- alexlin 15y agoI strongly agree with this. Here's an idea: Why doesn't Apple take the Amazon/Netflix approach and add a recommendations engine? For example, if I was a big fan of iMobsters (and I spent a lot of $$$ in it, it would have a few categories.) New (like iMobsters): Crime City, Mobster Wars 3D, Crime Inc. Related: Racing Live, Gun Bros You Might Like: Tiny Wings etc. Up until now, it's been the same old categories. The apps Apple features/shows (excluding rankings) aren't catered to your tastes, but rather just what they like (staff picks, featured , etc)
- idunno246 15y agoThey have genius, but it's opt-in
- deleted 15y ago[deleted]
- sumukh1 15y agoThe closest thing that Apple can do to "print money" for a developer is to feature an application on the App Store. Apple does this to highlight software that it likes. The fact that Apple does this already shows that they are trying to get great apps in front of users. In terms of personal curation, I think Genius solves that. It isn't as complicated or thorough as it could be, but it works. As a dev what would I like to see? All my apps being featured. but seriously; 1. The ability to respond to reviews. A review of one of my apps said this: 1 Star, "This is total junk. I don't even know why but it's horrible. Don't buy it. It's not worth it. Trust me" The context is that it's a free app (with no ads) and every other review has given it 5 stars. Who knows how many users that has scared away? 2. A more effective ranking algorithm. Preferably one that isn't as susceptible to gaming via these bot farms mentioned in OP. Apps that deserve to be there should not have their spot taken. You can see the benefit of fair ranking on the paid list because no-one has even tried botting that.
- potatolicious 15y ago> "In terms of personal curation, I think Genius solves that. It isn't as complicated or thorough as it could be, but it works." Genius has never worked well for me, neither in music nor in apps. It provides recommendations that are never wildly off the mark, but it's far from smart. Certainly I would be extremely reluctant to have it be a primary form of app discovery. > "The fact that Apple does this already shows that they are trying to get great apps in front of users." Certainly, but it's not enough. There are millions of apps on the store, and Apple can surface, what, 100-odd apps to a user in a given day? There is a huge portion of great, but not top-100-worthy apps that users would be interested it in. > "1. The ability to respond to reviews." Absolutely. I work on one of the top apps in the store, and we get a lot of reviews that are really bug reports. We do have a support email, but naturally not everybody finds their way there. We'd love to improve the software, but it's impossible if we can't communicate with reviewers!
- jakobe 15y agoI'm extremely happy that developers can't respond to user reviews. Many developers would just use the opportunity to tell lies about how their users are stupid and wrong. Of course this restriction is annoying for honest, hard working developers. But if honest, hard working developers have a problem with bug reports in the reviews, they can just as well fix the bugs and test the app more thoroughly before the next release.
- potatolicious 15y ago> "what would you like to see AppStore changed so that you might get additional exposure for your software?" Here's something that'll improve things 1000% overnight: Separate the Store from iTunes. Do it Android/Kindle style - if I'm surfing the internet at work and see a cool app, I should be able to install it on my phone without ever fishing it out of my pocket. I should be able to tap download (quickly authenticate, if I must) and have the app on my home screen next time it's out of my pocket. And 100% web-based, none of this WebView-in-a-iTunes-shell bullshit. Right now the problem is this: the only time the user is ever in "I want an app" mode is when they're already surfing the app store, and as we've already established, the current app discovery channels (being featured, and being ranked) is pretty limited. User sees someone share a picture from Instagram on Facebook. User clicks through to see what this Instagram hubbub is all about. Instagram throws a slick video and website at user. User is super sold. User now has to pull out his/her phone, open the App Store (which, btw, is a horrifyingly slow app), search "Instagram", tap Install, authenticate, and wait. Or, if you're really lucky, user is on the exact computer they sync their phone against (if indeed they sync their phone at all!) - you can do a slick redirect to iTunes, where user can download the app... and have it downloaded automatically on the device too... if user has iCloud enabled... and auto-app-download enabled... you hope. Geeeeeeeeez. Here what Apple needs to do - offer a solution for app makers willing to market their own products. Have a simplified checkout page, PayPal style. I'm willing to do all the legwork, you don't need to show screenshots or have long-winded (and poorly formatted) app descriptions for me. I will do the selling, you just guide the user through the checkout in as frictionless a process as possible. Throw in reviews if you don't trust me and want to warn your users. Sure. Remove the friction between the user and acquiring an app. Make it web-based, make it so that people can discover, learn more about, and buy apps from anywhere, on any device, on any platform.