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Something that isn't clear to me is whether game state changes on its own between requests. Would taking a few minutes to hand craft a command have different re
by goda90 3y ago
Something that isn't clear to me is whether game state changes on its own between requests. Would taking a few minutes to hand craft a command have different results than if a script generated the same command instantly based on the last response?
- yawnxyz 3y agoI had the same question about how to handle game time / game ticks. My guess is the game runs on a universal game time in some turn-based manner like Civ, but how that's handled really affects how the game is played. Couldn't find any documentation on that
- Aeolun 3y agoI think this is handled by the travel time logic (or mining timeout). It just prevents any other actions on the entity while the timeout is in effect. When the timeout expires the entity is magically in the new location. If you need locations in between you interpolate based on time already traveled.