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For the life of me I can't find the link, but there was an awesome HN or Reddit post a few years back where a designer tried to design a touchscreen experience
by logicalmonster 3y ago
For the life of me I can't find the link, but there was an awesome HN or Reddit post a few years back where a designer tried to design a touchscreen experience that might work for cars that takes into account that drivers can't focus on the screen.
It's been years since I've seen it so I probably don't remember the exact details, but I think it worked by the system working based on gestures wherever the drivers' hand touched the screen so you didn't need to touch a specific tiny target in a moving car.
- nonethewiser 3y agoThat solves one problem but now I have to memorize a bunch of arbitrary gestures. Still seems like a terrible experience overall.
- logicalmonster 3y agoI'm not remembering it fully because I can't find the link, but I recall it was a very smart design that seemed well thought out and logical. That said, the general point of the article seems very correct, physical buttons have always felt radically superior to touch screens.
- thirdhaf 3y agoWas it this one perhaps? https://news.ycombinator.com/item?id=7261003 https://news.ycombinator.com/item?id=7261003
- logicalmonster 3y agoThank you. That seems to be it. I don't think it's perfect, but it seems like a hell of a good improvement on the touch interfaces car companies try and come up with today that takes into account that a driver wants to use muscle memory and not stare at the screen.
- thirdhaf 3y agoFunny story, that demo only exists because the designer was mis-categorized as a software engineer after an acquisition by Apple. After nearly getting the person in question fired it ultimately resulted in a successful job category change for them.