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There was more to it than just compression. Hitman 2 allowed the player to install/uninstall each level individually, and the way that was implemented meant tha
by jsheard 4y ago
There was more to it than just compression. Hitman 2 allowed the player to install/uninstall each level individually, and the way that was implemented meant that each level had its own copy of every asset it contained. Hitman 3 removed that option and simply shipped every level in one unified package, with assets used in multiple levels only stored once.
- Dylan16807 4y agoHitman 2 had 6-8? locations. They could have pretty easily packed the assets into a hundred files based on use and made each level install a different subset.