3 ms·
https://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/ https://www.reedbeta.com/blog/understanding-bcn-texture-comp... BC1-5 have been st
by corysama 4y ago
https://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/ https://www.reedbeta.com/blog/understanding-bcn-texture-comp...
BC1-5 have been standard practice since before the original XBox. I think when people here are talking about "uncompressed assets" they mean "not applying variable-rate zip style compression on top of BCn compression."