3 ms·
I think the biggest trap is that people imagine their games will be fun. And then as they build them they realize it’s not. A lot of the fun was just their fant
by fauxpause_ 3y ago
I think the biggest trap is that people imagine their games will be fun. And then as they build them they realize it’s not. A lot of the fun was just their fantasy.
- probablypower 3y agoI guess the great game developers/designers are those who can convert their imagined fantasy fun into shareable real fun through games. Not easy at all.
- marcosdumay 3y agoI imagine they just imagine fantasy fun in a more realistic way than other people. So they can iterate on it faster and reach the real thing. At least, this is the usual theme on people that are good on anything.
- empressplay 3y agoThis really goes for any creative endeavour -- try writing a readable novel, or create a listenable track. Creating things other people actually want is HARD.
- reidrac 3y agoMy experience has been quite the opposite: after a while working on a game I think "is this any fun?", and turns out people likes them (even if sometimes I don't really get it).