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Can't speak for game development but in film (specifically VFX) the coding side can get rather involved. In a large studio your pipeline will hinge on dozens of
by tjpnz 4y ago
Can't speak for game development but in film (specifically VFX) the coding side can get rather involved. In a large studio your pipeline will hinge on dozens of in-house Python scripts or even tools in their own right. Often they'll have their own data access logic for working with databases, asset management tooling or production data APIs. That they're loaded as Maya/Houdini/Nuke plugins is incidental at that point.
It's no coincidence that your most effective TDs will also be strong coders, and that some may even come from a more traditional software background.
- raincole 4y agoYeah. I think the strength of these kinds of tools is they allow you to separate your team into one that is fluent with code and one that isn't, without the "coding team" spending time on building a GUI for the "no-coding team". Houdini is probably the best example for this cause it has a built-in "interface builder" (the parameters panel for HDA).