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If you compare the Valorant and CS:GO communities, the Valorant community has a much easier time onboarding people and a much smaller cheating problem. That's a
by tapoxi 4y ago
If you compare the Valorant and CS:GO communities, the Valorant community has a much easier time onboarding people and a much smaller cheating problem. That's all because of Vanguard, their much more intrusive anti-cheat that uses an early mode kernel driver.
VAC (user-mode) is easily broken for the most part so players willingly navigate to external platforms for CSGO like ESEA and FaceIt which use their own hand-rolled intrusive kernel mode anti-cheat.
Maybe it's best if Microsoft just baked this into Windows. It's intrusive, but clearly players demand it for competitive games. Streaming isn't a solution to that, the latency is unacceptable in shooters.
- Wowfunhappy 4y agoNotably, these kernel drivers work because the cheat makers are not able to create their own kernel drivers. Microsoft requires drivers to be code signed, and Microsoft will not code sign cheating software. Unfortunately, that also means you and I can't run our own driver code, on our own purchased machines! I find this really crappy for reasons which have nothing to do with anti-cheat. For example, I can't install modified nVidia drivers.
- motoxpro 4y agoThe people who want to tinker with unsigned drivers is many orders of magnitude smaller than the people who would accidentally install a malicious driver and ruin their PC. They had to make a choice for UX sake, they chose the bigger group of people and are happy to let the tinkers go to Linux
- ChoGGi 4y agoI thought you could boot into test mode to run unsigned drivers (or did they get rid of that?).
- mschuster91 4y agoYou can but it's annoying and complex, and anticheats can detect it.
- Wowfunhappy 4y agoYou can temporarily but it needs to be manually re-enabled again before every single boot. Also kernel anticheats will detect that test-signing is enabled and refuse to let you play.
- MetaWhirledPeas 4y ago> Streaming isn't a solution to that, the latency is unacceptable in shooters. I avoid streaming for that reason, but it's not unthinkable to play shooters with high latency. For years in the late 90s we played Quake 1 with a 150ms ping and had a blast. If non-streamers were disallowed that might actually be a good platform for fair competition.
- stametseater 4y ago> For years in the late 90s we played Quake 1 with a 150ms ping and had a blast Yes, that's right. But it's also a completely different sort of lag, you can't compare network lag to input lag. With net lag in a game like quake you had to deal with players not really being where they seemed, but at least the game still resonded to commands when you issued them. It didn't take 150ms for your character to start jumping after you hit the jump key. That's unplayable. Also we had mods for dealing with net lag, the "unlagged" mod that let you shoot players where you saw them, not where you really are. It worked well if you were playing with people who didn't cheat. Incidentally, I remember something else about playing Quake in those days: I didn't need anticheat, and nor did any of my friends. We ran private servers and did our own matchmaking. We didn't need anticheat because we chose not to play with cheaters in the first place. If any of us were secretly cheating, it wasn't severe enough to be noticed and therefore wasn't a problem. Anticheat only becomes "necessary" when matchmaking is taken over by the company, you're made to play with strangers instead of friends, and when everybody is encouraged to take it suuper seriously with global ranking nonsense that encourages people to treat the game like a career, not like a game. I really hate this trend in modern games. I'm sure it drives "engagement" but it encourages players to develop unhealthy attitudes and obsessive behaviors.
- reactordev 4y agoThe ability for gamers to run their own servers on their own networks is sadly the reason we are where we are. I understand the business model of why, but from a common sense perspective it’s better for the game if you let people police their own groups/matches/membership like we used to. Instead, only “authorized providers” are allowed in most cases, that charge you a lot of money for the privilege of having a dedicated host, if at all. Worse is when the game company themselves provide the servers without the ability to choose. When we could host our own, at home or at school or in the work IT closet as a “storage controller”, we could control the experience. This is why Minecraft because so popular, mods yes, Twitch Personalities, probably also, but the ability to host your own world with friends and hold them accountable for blowing up your house at school the next day was why it became a phenomenon with kids.
- Kinrany 4y ago> Streaming isn't a solution to that, the latency is unacceptable in shooters. What's the max latency that is low enough?