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In the early days of Electronic Arts (I wasn't there, but knew lots of people who were), Trip Hawkins used to say to his employees who wanted credit, "If you wa
by AlbertCory 4y ago
In the early days of Electronic Arts (I wasn't there, but knew lots of people who were), Trip Hawkins used to say to his employees who wanted credit, "If you want that, give up your regular salary & stock options, take the risks, and go out on your own. If your game is any good, we'll produce it and you'll have the royalties."
So he had a Hollywood-ish model: the big studio backs an independent who makes the movie -- it doesn't make the movie with its in-house talent, like in the 30's and 40's.
I have no idea how it works now, by the way.
==== epilog ====
We (Analytica) had a softball game against EA. They killed us and Trip hit a towering home run.
- lozenge 4y agoHollywood has credits, even for the accounting departments that are definitely getting salaries and not royalties.
- AlbertCory 4y agodifference between "credit" and "royalties."
- elefanten 4y agoThanks for sharing, fun anecdote. Works both ways. There are publishing functions and development functions. A "studio" does development. It can be independent or owned by a bigger company. A "publisher" focuses on handling distribution / sales & marketing functions. It can publish games from studios it owns ("first party") or from external studios it has business contracts with ("third party"). There are companies that do various mixes of these functions, but the biggest tend to do them all.
- DizzyDoo 4y agoYes, that's a good overview. In addition, I think in the last few years the swing has been towards bigger publishers or corporate holding groups (Embracer, Microsoft/Sony, Tencent, etc) sweeping up lots of previously independant studios (Eidos, Riot, Double Fine, Mojang, etc) in acquisitions - for the sake of owning the intellectual property and freedom to do more with the license. But also, and crucially, stopping other rival companies doing the same thing first, leading to big arguments like this one: https://www.theverge.com/2023/3/3/23623363/microsoft-sony-ftc-activision-blocking-rights-exclusivity https://www.theverge.com/2023/3/3/23623363/microsoft-sony-ft... Perhaps the colder global financial situation will cool this acquisition/centralisation spree, but maybe not!
- MichaelZuo 4y agoThere's huge advantages to combining together for studios and publishers because then they can demand better terms from Valve/Epic/Sony/Microsoft/Apple/Google, if they are not already working for one of the above.
- joezydeco 4y agoThat's kind of orthogonal to how Hawkins started EA. He launched with this ad putting his game designers up front and naming them outright: https://www.eurogamer.net/seeing-farther-the-advert-that-changed-the-games-industry https://www.eurogamer.net/seeing-farther-the-advert-that-cha...
- AlbertCory 4y agoI knew four or five people who were with him at the beginning. How about you? Note that he doesn't say he'll hire game designers as employees & give them royalties.