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That's because VR / AR still has a ways to go. It needs to be indistinguishable from real life (moving your head should have a VR object appear in the same rea
by derekp7 4y ago
That's because VR / AR still has a ways to go. It needs to be indistinguishable from real life (moving your head should have a VR object appear in the same real-world spot without a hint of wavering, lighting/shading, etc). The one thing I don't know how they will solve is changing the optical focal point of an object. Your eyes change focus looking at close items (background becomes blurry) or distance (foreground is blurry). Not sure how to have multiple items on one display that are different focal distances.
- kayodelycaon 4y agoHow would VR solve the problem with the visual motion not matching motion from the rest of my body? Flight simulator games on a monitor can make me sick.
- TOMDM 4y agoBy not moving the environment around you, placing virtual objects in your real environment is still a compelling use case for VR
- kayodelycaon 4y agoThat's AR (augmented reality), not VR (virtual reality). :)
- nradov 4y agoIn theory an array of tiny, low power lasers in the goggles frame shining into your eyes could detect a focus change. This will be a very challenging engineering problem.