2 ms·
I initially closed the tab in disgust but reopened it to hate read it further to even more completely confirm my own disgust. This is why modern "gaming" which
by noobermin 4y ago
I initially closed the tab in disgust but reopened it to hate read it further to even more completely confirm my own disgust. This is why modern "gaming" which is closer today to flashy fantasy oriented story telling (where you press (x) to advance the story) just doesn't appeal to me. I have nothing wrong with movies or RPGs of the old sort where it's just one drawn out story, but I usually expected most of a "game" to be playing a game, where there is skill involved, where you can lose, where there is difficulty, where there is fun. I literally ctfl-f'ed "fun" and it doesn't appear in the article at all, what is the point of a game that isn't fun?
It's good to see game "designers" from the big studios really are to blame here. While I've long since grown out of my teenage elitist disgust concerning "top 20" music the truth is games continue to a good place where "popular" usually defaults to "bad."
- 1123581321 4y agoThis article is about the story parts of the quests. To make progress you also have to win action-RPG fights, build and counter correctly, find hidden items, etc.
- hayst4ck 4y agoAre slot machines fun? I think it's pretty clear the answer is yes. Diablo 2 is a glorified slot machine, most RPG mechanics are slot machine-y. Play the slot machine while you upgrade the slot machine (via gear) which reduces your chance of losing is a clearly popular gaming category that is able to gather entire conventions of fans. Is there strategy? Kinda, I guess, but not at a core mechanic level. There is a spectrum between slot machine (try until you get a lucky roll) and chess (pure strategy) for what losing means. The idea of fun is just dopamine manipulation: Creating a state of wanting and then playing with a person's ability to get there. Here is a classic of game design: https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_type... Some people enjoy the chat room. Some people enjoy the feeling of dominance. Some people enjoy uncovering the story. Some people enjoy checking every box or getting the best gear. The fact that you don't find exploration fun doesn't mean other people can't find exploration style play fun. The problem of modern gaming is much less about the strategy vs slot machine continuum, but about the motivation of game companies to monetize micro transactions or reduce production costs (namely by minimizing novelty or quality). Games are less of an artistic endeavor and more of a money endeavor. Are games born out of an idea to make a game and ultimately make money to support the life style of game creation or are games born first out of an idea to make money and the desire to promote fun secondary? Are games art or are they cigarettes? What you feel in modern game is the corrosive and corrupting force of "next quarters profits" culture. What you feel is games being built for shareholders first and gamers second.
- prohobo 4y agoThat's a very postmodern take on the art of gaming. So, supposedly slot machines are on par with chess? "Just dopamine manipulation" and "glorified slot machine" are overly deconstructive and cynical beliefs, to the point where I doubt having this mindset could ever lead to creating a good game like Diablo 2. You could deconstruct all of human behaviour to dopamine spikes, but that kind of thinking usually leads to a race to the bottom; like what you're not necessarily defending but excusing. Most of the games we love were at the very least heavily influenced by game design developed by naive artists and programmers who wanted to "make something cool". Doom is the perfect example, in terms of both game design and tech. id Software wanted to blow everyone out of the water with that game, and so they focused on making it as fun and impressive as possible. There was no mentality of skinner boxes there, just inspired ambition and love of play. Yes, almost all games are made to make money. That doesn't preclude artistic ambition, and good games are primarily about making something fun.
- theshrike79 4y agoPeople like different things. I unashamedly play all games at the lowest difficulty setting and will look at guides online if I get stuck for more than 60 seconds on a puzzle. I'm there to experience the story, not hone my skills at dodging bullets or doing 720 noscope headshots or getting microsecond jump timings correct. Some people enjoy those things, I don't.