3 ms·
The truth is the opposite. I went to the first E3 the day before I began my first day at Activision. In those days it was the only game show in North America.
by georgeecollins 4y ago
The truth is the opposite. I went to the first E3 the day before I began my first day at Activision. In those days it was the only game show in North America. You could walk in and say hi to the CEO. There weren’t a lot of ways to communicate about your products and your company. Who you really wanted to reach in those days was buyers for stores. The press barely existed.
Since then it has gone through so many permutations. You started to care more about the press then the public. Then you started to be able to really promote games online.
So is E3 failing because its more effective to promote online then at live events? No. In fact if you have a good budget to promote a game you are going to spend more of it on live events then you did in the old days. The why is complicated, but I would say the main reason is its harder to advertise online then it used to be, press has less influence and you need to have organic interest.
So every big publisher has their own live event. And people spend a fortune on PAX, various ComiCons, etc. All of this stuff went online because of COVID but it is coming back bigger.
The problem for E3 was that when it started it was the only game in town. Now the business is exponentially bigger and there are many events to choose from. If you have deep pockets or a loyal fan base you can your own event.
- bobthepanda 4y agoThere is also that local cons are more available now and you can upload the presentations at those to reach people not in your area. International developers have a harder time of it since they need to travel long hours and sort out visas. And a lot of game dev is outside US. In general COVID kind of spurred rethinking of how much business travel is truly needed or desired.
- phatfish 4y agoIt feels like for the consumer side game announcments and marketing have moved to the platform holders events, which are online streams. Nintendo Direct, Playstation "State of Play", the Xbox thing. If it's not a console game there is the publishers/developers own marketing or something like PAX or the Game Awards. I'm gussing the industry side is now at GDC.