9 ms·
Blender 3.5
- koch 4y agoWhat's blender
- jeron 4y ago3D computer graphics software
- mandmandam 4y agoIt's the best example of how open source software can reach industry standard - and possibly above, in some ways. It's 3d software used for movies, engineering, and even game creation. You might find this link helpful - https://www.blender.org/about/ https://www.blender.org/about/
- jcelerier 4y ago> It's the best example of how open source software can reach industry standard - and possibly above, in some ways. it started as closed source industry software though, that's different than a lot of OSS out there
- detuur 4y agoblender my balls
- ftxbro 4y agome: wondering if it has gpt integration blender: HAIR
- CyberDildonics 4y agoYou thought an open source 3D animation program would have sophisticated text generation as a feature?
- KineticLensman 4y agoI know what you mean, but prompt driven object construction could be useful
- cornstalks 4y agoYou mean like this? https://news.ycombinator.com/item?id=35320571 https://news.ycombinator.com/item?id=35320571
- ftxbro 4y agoobviously ridiculous to think blender would have gpt integration https://news.ycombinator.com/item?id=35320571 https://news.ycombinator.com/item?id=35320571
- master-lincoln 4y agoBlender has support to programmatically generate and manipulate 3d objects. Of course it could be handy for some users if those programs can be written by a tool that has natural language as input. And as you pointed out there a plugins doing that. But I would agree it's obviously ridiculous to think Blender would integrate some third party commercial non-free API into it's core.
- CyberDildonics 4y agoYou thought in two days they would integrate a commercial plugin that uses a closed commercial API that just generates commands and then put in a major release?
- preommr 4y agoThe vector displacement maps for sculpting look amazing. Kind of surprised they didn't lead with that instead of focusing so much on the hair.
- thomascgalvin 4y agoI only follow this stuff casually, but IIRC hair is notoriously difficult to render realistically without massive computing power. It doesn't surprise me that this would be called out as a leading feature.
- ccity88 4y agoBlender is what I point to when people tell me open source is doomed for failure. There isn't anything that comes remotely close in terms of features and ubiquitous support, and its free. Honestly the best example of open source done right.
- CreepGin 4y agoAlso a reminder of how tenacious you gotta be in order to have "open source done right". Remember Blender is almost 30 years old.
- capableweb 4y agoAnd on the brink of not existing at a couple of times in its history, reinforcing how tenacious you have to be :) Huge Kudos to Ton who've been through hell and back for Blender to end up what it is today.
- mixmastamyk 4y agohttps://www.joelonsoftware.com/2001/07/21/good-software-takes-ten-years-get-used-to-it/ https://www.joelonsoftware.com/2001/07/21/good-software-take... good-software-takes-ten-years-get-used-to-it Linux, Firefox, Chrome disproved "open source failures" twenty (and over) years ago. Nice to have another app in the mix.
- deleted 4y ago[deleted]
- thomastjeffery 4y agoEvery Blender release is exciting to read about. How many other software projects can you say that for?
- pier25 4y agoNot even commercial ones!
- OoooooooO 4y agoDolphin comes to mind.
- lostgame 4y agoActually immediately thought of Dolphin with this comment. The Dolphin team's dedication to having fantastic write-up that match every release is commendable as hell. Phenomenal software, as well. :)
- mordae 4y agoGodot. Also PostgreSQL and KiCad major versions.
- whateveracct 4y agoGlasgow Haskell Compiler!
- asutekku 4y agoUnreal Engine
- senectus1 4y agoKrita
- dividuum 4y agoI hope this doesn't sound negative, but I'm curious about the converging feature set of modeling software like blender and game engines like Unreal. From my total amateur point of view it seems game engines slowly get all those nice modeling features and visual fidelity, while also being able render all it in real time. How can modeling software compete with that? Vastly better tools for modelling?
- fassssst 4y agoBlender also renders in real time. It’s useful outside games, I like just drawing in it. It’s like a way more powerful Illustrator.
- capableweb 4y agoThe workflow difference starts to matter more than actual features, where for me the workflow for modelling in Blender is miles ahead than what you get in something like Unreal Engine. Secondary and more technical, not everything has to or can be real-time rendered, and for that Blender is probably still king of the two, where Unreal Engine is optimized for real-time. There are things you can only do in Blender, and vice-versa, so what the right tool is will as always depend on the job.
- MayeulC 4y agoYes, blender is mainly a modeling tool. You can plug it into many different renderers (technically, including an Unreal engine game where you exported your models). Epic subsidising it should hint at it not being a competitor :) There are other niche tools in a creative pipeline, like Substance Painter for texturing and applying surface shaders. Blender has image and material edition capabilities, but they are more entry-level than competitors to Substance and GIMP/Photoshop.I think there's a niche for a lot more tools, including "AI" stable diffusion-like tools. Also, blender used to have its own "Blender Game" engine.
- asutekku 4y agoUnreal's modeling tools are fine for blocking out stuff but you still want to do proper modeling in an actual modeling software because of the modifiers & tools that make the process so much simpler and less cumbersome
- Reitet00 4y agoBlender looks better and better! I was wondering... Is there a good book teaching Blender fundamentals covering more recent versions?
- rwl4 4y agoThe fastest way to get started is to watch Blender Guru's excellent beginner donut series. https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQ...
- Reitet00 4y agoI've been half way through this tutorial once and it indeed is fantastic. I'm not sure if it applies to recent versions of Blender though.
- creativenolo 4y agoI commented elsewhere so I sound like I am trying to push it. This book does it. I speak passionately about this because video tutorials just don’t do it for me. And you asked for a book but the other comment is a video. When you google Blender books it’s mostly people asking and people answering with videos references : https://www.blendersecrets.org/book https://www.blendersecrets.org/book
- Reitet00 4y agoGreatly appreciate it! I don't know why but book format is the one I like best, maybe it's a mix of learning at my own speed and at the same time something tangible that I can mark in various ways. Thanks!
- lars_francke 4y agoIt's become a ritual for me: Get excited by the Blender release notes on HN, try to find good beginner resources, play around with it for an hour, give up. This is not a negative comment about Blender. I'm not their target audience I guess. I just _want_ to learn it but I can't really find good resources that start at 0. There are some Youtube channels out there but videos have never been a good way of learning for me. It's tough keeping material up to date with a fast moving project. I enjoy these threads every time!
- mixmastamyk 4y agoI'd recommend a highly-rated book if you are starting from 0.
- lars_francke 4y agoDo you happen to have a recommendation? Books have the unfair disadvantage that they are out-of-date the moment they hit the printer.
- mixmastamyk 4y agoI don't but would pick the highest-rated books from versions 3.x or 3.2x.+ because interfaces changed. Blender and similar programs have been around for decades however. Learn one and you learn them all to some degree. Personally learned Maya and 3DSMax back in the day and so Blender basics were pretty understandable once they improved standardization of the UI.
- ehvatum 4y agoI recommend starting right out of the gate with a modest project goal in mind, such as something neat to 3d print, or a simulation of interesting gears turning. The period where you feel like you’re progressing the least and struggling the most is actually when you’re learning fastest.
- ShadowBanThis01 4y ago
- wahnfrieden 4y agoI hope grease pencil gains full exportability to use assets in games / RealityKit on iOS
- lovehashbrowns 4y agoOne of my favorite projects ever. I’m having a ton of fun learning blender and I can’t wait to get to the point where I can start learning hair modeling.
- antoineMoPa 4y ago> With great power comes great complex-ability, so Blender now includes hair assets to make your life easier. That's a good lesson is software/product design. As things get featureful/complicated, it's nice to provide carefully chosen defaults and samples to help people get started.
- douglee650 4y agoOk, native Metal 3d viewport is ++++. Tested on a Macbook Pro M1 32 core 62gb ram Ventura. - In Properties > Render Properties > Cycles => set device to "GPU Compute" - In Preferences > System set Render Devices to Apple M1*, GPU Backend to "Metal" - If you have a scene open it will black out for a few, mine was about 20 sec Very much faster and better
- mixmastamyk 4y agoThis is an impressive project, but I was hoping the UX standardization would continue. Seems to have slowed? I've started using it this month due to hearing things had been improved, but what did I find? - Window always opens maximized, which I never want. Couldn't find a way to change it. (A common arrogance of media apps.) - F11 key doesn't toggle fullscreen. To its credit I was able to change this. Defaults are important however. - When in full screen the top left menu doesn't extend to the edge of the screen. So you can't easily hit it without slowing down. I first learned about Fitt's Law in the 90s, not exactly new: https://www.asktog.com/columns/022DesignedToGiveFitts.html https://www.asktog.com/columns/022DesignedToGiveFitts.html Is this a lack of interest? Or special-snowflake syndrome? Another quibble with media apps is that they want to use their own special hotkeys for zooming, panning etc, but I never want them to be different from my browser and/or web maps, which are used every single day. Option doesn't seem to exist to change them in a group to standards. Probably could do individually, but don't yet have time, and risk conflicts. To be a good desktop citizen these things still need to be addressed. Looks like they have profiles now so non-standardisms could be moved to the classic profile.
- bitbang 4y agoYou keep using that word "standard". I do not think it means what you think it means.
- mixmastamyk 4y agoWhat do you think it means? Hotkeys/UI definitely have standards. Maybe not ISO. Conventions? HIG? CUA? https://duckduckgo.com/?q=human+interface+guide+HIG https://duckduckgo.com/?q=human+interface+guide+HIG Semantic discussion is not very interesting.
- jzer0cool 4y agoAnyone know the performance on M1 Mac, 16GB ram for use creating only simple model s? I do not plan on creating thousands of objects for a scene and wondering if it is suitable machine for learning and where it might start to lag.
- mkaic 4y agoThat machine will run blender absolutely fine for simple tasks! Heck, I learned blender on a 2013 Core i7 MacBook Pro years ago, and even then it ran pretty darn smooth all things considered.
- programmer_dude 4y agoDoes it still crash a lot?
- geenat 4y agoAlways excellent to see Video Sequencer updates so we can eventually replace After Effects / Premiere
- dan_hawkins 4y agoIf anyone is interested in following works of this release splash screen artist, here she is: https://twitter.com/nicky_blender https://twitter.com/nicky_blender