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I just dual-boot, altought I usually try the game via Proton and it often "just works" on Linux. Way too many of my hobby stuff is better dealt with on Linux
by ilyt 4y ago
I just dual-boot, altought I usually try the game via Proton and it often "just works" on Linux.
Way too many of my hobby stuff is better dealt with on Linux
- 4ggr0 4y ago> dual-boot Don't know why I never considered this... Should try it :D Then I could use Windows for video editing and windows-only games and Linux for everything else.
- bombolo 4y agowhat's wrong with kdenlive?
- 4ggr0 4y agoI could try it out again. Tried to use it like 5 years ago and wasn't that happy, but don't remember why. I think the video playback was very laggy and I had more crashes than tolerable. Saw that it's even usable on Windows, so I could try the workflow before having to switch the OS completely. Currently I'm using Davinci Resolve but I'm not really a power-user anyways. Thanks for the tip!
- trinsic2 4y ago> video editing Yes I recently switched from windows to PopOS[1] and this is one thing that I haven't found a solution for. There doesn't seem to be any good video editing software for Linux other than blender and in my experience video editing on blender isn't that great. [1]: https://www.scottrlarson.com/publications/publication-transition-windows-to-linux/ https://www.scottrlarson.com/publications/publication-transi...
- tracker1 4y agoMost seem to prefer KdenlLive or Davinci Resolve (which has a free version, but many pony up for the paid version, get the hardware key). A lot of the YouTubers I follow have started using Davinci, even those sticking to Mac and Windows.
- 4ggr0 4y ago> or Davinci Resolve AFAIK Proprietary codecs(H.264/265, AAC) are not supported on Davinci Resolve on Linux. Maybe they fixed it since I last checked.
- tracker1 4y agoI guess not, which is surprising... maybe Davinci uses OS provided codecs in Windows and Mac? From a thread I looked at... ------ Did you try the Linux appimage of "Shutter Encoder" shutterencoder.com/en/, it works fine for me to convert H.265 to DNxHD or DNxHR (a better format than h.@265 for editing in Davinci) and I can use these files in the free version of Davinci Resolve 17 & 18. But I'm just a hobbyist and I'm using Davinci only for basic things, I'm at the beginning of my learning path... So I hope I'm not giving you a bad advice ! I'm on Arch Linux with ffmpeg4.4
- red-iron-pine 4y agoWINE is pretty good, and Proton is basically pre-polished WINE. Works basically just out of the box, and anything that doesn't work perfectly can usually be addressed with posts in the WineDB or ProtonDB
- 4ggr0 4y agoUnfortunately Gaming on Windows is "basically flawless", compared to Proton being "pretty good". I just got sick of debugging games because I didn't want to do the same thing during my free-time which I'm doing during the day at work. Now, I love Linux and don't really like Windows that much, but when I want to game I just want the experience to be as smooth and easy as possible. And if I spend thousands of dollars on hardware I want it to be used as effectively as possible. Maybe the problem with gaming on Linux is my own laziness...
- trinsic2 4y agoWhen's the last time you gamed on Linux? In the past few years protons come a long way in my humble opinion.
- 4ggr0 4y agoBeginning of last year. But then I wanted to 1) game in VR again and 2) play games with friends which contained anti-cheat software which wasn't compatible with Windows, so I spontaneously went back to Windows for these two things. I'm someone who switches games pretty fast, I'm not one to play the same multiplayer game for a long time. So each time I started a new game, I had to debug in Linux to get it working. Since January I've played Planet Crafter, Steep, Back 4 Blood, Bioshock Infinite, Atomic Heart, Hogwarts Legacy and now Elden Ring. No idea what percentage of these games "just work" on Linux, but I doubt that the experience would be the same as on Windows.
- xxs 4y agoGaming on Windows is quite broken for ultrawide screen, or dual/triple screens. Other than that shader compilation is the bane of many (depends on the CPU) - resulting into 'random' stutters. The latter issues are a poster child of the fact most games are just console ports. So calling 'flawless' is an overstatement.