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It's only risky if you feel a need to ship and profit from it. If you treat the game development process as an artistic endeavor, you can enjoy the time you are
by reidjs 4y ago
It's only risky if you feel a need to ship and profit from it. If you treat the game development process as an artistic endeavor, you can enjoy the time you are spending on it. Like an amateur painter creating a piece, just for something to put up in your own mantle, only for their friends and family to see. If you feel that you have to ship and monetize, then the process loses its magic.
This approach also requires that you work a day job, unfortunately.
- NayamAmarshe 4y agoI think I'd be fine with smaller games that I could make for kids in my family but that also requires some time investment. We're looking for 30-60 hours of work, even if it's a simple game. I wish game development was as easy as web development.