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Shouldn't be too hard to integrate. Just need to load the result into a Unity scene. If nobody has tried it in a week or two I might give it a go.
by worldsayshi 4y ago
Shouldn't be too hard to integrate. Just need to load the result into a Unity scene.
If nobody has tried it in a week or two I might give it a go.
- nineteen999 4y agoIt's cool and all but all your lighting is going to be pre-baked ...
- andybak 4y agoWhich it usually is on Quest titles.
- antiatheist 4y agoThat's not true at all, there's no discreet object recognition. You would still need to create maps for colliders, navigation etc. As well as break the flat mesh this provides down into discreet objects if you wanted any more physics integration.
- worldsayshi 4y agoSure if you want physics integration it's quite a bigger tasks. Maybe even insurmountable. And it wasn't on my mind at all. Unless the resulting mesh is huge it shouldn't be too hard to just build a vr viewer.