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I find those types of games intolerable due to motion sickness - the inner ear is at odds with what the eyes are seeing. In-game, the aircraft's seat is consta
by HPsquared 4y ago
I find those types of games intolerable due to motion sickness - the inner ear is at odds with what the eyes are seeing.
In-game, the aircraft's seat is constantly rotating and accelerating all over the place. The seat I'm physically sitting on is not moving. This causes a great deal of motion sickness.
- jjbinx007 4y agoIs that why I got motion sickness I wonder? I spent a couple of hours trying out various vr experiences and after sitting to look at a video of whales, standing to play various first person shooters I sat down to play a racing game and got motion sickness. Affected me for the rest of the day and really put me off vr, which is a shame as I thought it was incredible at first.
- HPsquared 4y agoIt's a big part of the "comfort" rating that Oculus has in their store. Some games have a lot of movement (e.g. a table tennis simulator), but as long as the movement matches up there's minimal risk of motion sickness. I even can't handle first person shooters where the camera moves around using a control stick (the sensation of movement is unpleasant). Some games solve this with a mode where you sort of "snap" from one position to another rather than "moving".
- rolenthedeep 4y agoVR motion sickness is a tricky problem. Much like regular motion sickness, some people get over it after a period of time, and some never do. It's highly dependent on the type of VR content you're looking at. For most people, the moment the camera or your character moves at odds with your real head, they get uncomfortable. My job is developing VR stuff and still when head tracking gets out of sync for more than a second, I get dizzy and have a headache the rest of the day. If you want to continue with VR, I'd say stick with standing experiences. Try out the racing game now and then, but quit at the first sign of discomfort. You may find that your brain gets used to the conflicting input over time, or it might not. No way to tell without trying it.
- spudlyo 4y agoInteresting! I just assumed if the latency was consistently good enough that motion sickness wouldn't be a problem. I'd feel dumb buying a fancy VR rig only to not be able to play for fear of barfing all over my keyboard. I played a lot of Descent in the 90s and beyond, and got really used to 6dof flying, which at the time some folks couldn't stomach, so perhaps I'd do OK.
- montag 4y agoSame. Then I tried Overload VR (Descent remake) with the Oculus and lasted about 50 seconds...
- fknorangesite 4y agoOverload is the only game that has ever made me motion sick in VR.
- TylerE 4y agoIronically you get motion sickness on a real plane, as a passenger, for the opposite reason... you can feel the forces, but you can't really see the motion.
- AdrianB1 4y agoYou can get motion sickness in a real plane as a pilot too. In flight school I saw many cases, in the summer they used to fly early morning and late afternoon to avoid strong thermal currents. The situation is more similar to seasick on rough seas, everything is moving and sometimes in unpredictable manner.
- Eisenstein 4y agoThat's not ironic, it is perfectly consistent with the phenomena of motion sickness -- sight not correlating to motion. Irony is when Ronald Reagan got a gunshot wound when the bullet bounced off the bulletproof window and hit him in the chest.
- singlow 4y agoNeither you nor GP gave an example of a traditional meaning of the word Irony. Both of the examples represent the more modern definition of situational irony as "something that is amusingly unexpected". I don't think you can say anything is not ironic under that definition. After all, everything makes sense if you understand it well enough, so any level of surprise would be ironic because what you understood pointed to one outcome and a different outcome was produced. All that is left is whether you find the difference to be amusing or not.
- Eisenstein 4y agoIt is the act of 'the thing that is designed to protect you has caused your injury' that is ironic; not that it is 'amusingly unexpected'. What is this 'traditional meaning' that you speak of?
- singlow 4y ago
- rabf 4y agoSounds like you need a motion simulator. For example: https://www.yawvr.com/ https://www.yawvr.com/
- Melatonic 4y agoHave you tried doing "VR" with a large monitor or TV and a simple webcam on top? There are apps available that let you do this. Basically it just adds some basic head tracking (limited range of course) using off the shelf hardware you probably already own. I have yet to see anyone in my personal life (limited anecdotal evidence of course here) get sick from this type of "VR" and it is also much easier for your computer to run (basically just requires as much compute as the game without head tracking) since there is only one screen instead of two. Also allows you to make sure to keep a very high framerate which is the most common cause of motion sickness.
- SketchySeaBeast 4y agoDo you have an example of a game/app that lets you do this? I've never heard of this before but I'm super interested.
- soylentcola 4y agoI messed around with ViewTracker and FaceCamNoIR years ago before I got one of the early Oculus dev kits. You had to limit your motion a bit, but it was somewhat cool for changing the angle of perspective in flying games. But honestly it just made me want to try out VR even more. Nowadays I haven't used any of them in a long time because the Oculus is outdated and barely usable. None of the newer options seem worth the cost for me (in money or Facebook attachment) so I haven't played with any of that in a while.
- Melatonic 4y agoSupposedly you get much better results using a phone actually ( maybe becuase of the DoF camera?). SmoothTrack for iOS comes up ( I have not personally used it). I was already using an old phone as a webcam however for my desktop so I have the thing on a big gooseneck arm already - might try this myself! Looks like people are saying the other issue with webcams is they are low framerate - there are dedicated devices it seems like TrackIR (more money) but I bet a phone with a decent FPS camera could work well. Theres also software called OpenTrack (and people are saying to get a high FPS webcam with low latency). Some people on reddit are even using a wiimote to reduce CPU useage supposedly. Biggest thing though is you want the largest screen possible - otherwise you will barely be able to move your head and still be looking at the monitor (best experience I had was in a theater with 3 full imax screens side by side)
- soylentcola 4y agoI found cockpit games to be the least nauseating since my "avatar" was seated, just like I was. The only thing moving was the view outside of the cockpit so it was like having a window into another scene. For bonus points, I would arrange the throttle and stick so they were in the same place as their virtual representations, so when I moved my hands, they matched the character's hands in the game as long as I kept them on the throttle/stick controllers. Anything where I was "walking" around gave me the same disconnect you mentioned - my avatar was walking around but my body was seated in a chair with hands on a controller or joystick.