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Any game where you're seated in some kind of cockpit is my idea of a perfect VR game. This way you can be comfortably sit at your desk with familiar controls, b
by spudlyo 4y ago
Any game where you're seated in some kind of cockpit is my idea of a perfect VR game. This way you can be comfortably sit at your desk with familiar controls, but still have immersive head tracking. For me, I'd love to see a WWI or WWII air combat kind of game like the old Red Baron or IL-2 Sturmovik.
- Arrath 4y agoVTOL VR is fucking amazing for this. You're right there in the cockpit, and you have to reach out and hit buttons and fiddle with dials around the MFDs and everything. Its so, so, so good.
- Wojtkie 4y agoStar Wars Squadrons really excels with this. It seemed like it was a VR only game before being released non-VR, but the style of game really would take well to VR.
- bitL 4y agoI couldn't get that one working with my controllers in VR (HP Reverb G2). I could see the initial screen and being seated in a cockpit, but nothing responded to anything I was doing.
- soylentcola 4y agoI couldn't even get a handle on mapping to my throttle/stick. There were so many odd controls that didn't map to intuitive keys and I got frustrated trying to manually map everything when I didn't have any real idea of what all of the controls were without playing a bit of the game. I kept getting stuck unable to control or do things during the game and eventually gave up since it had been a promotional free download and I wasn't invested enough to spend more than an hour or two trying to get it set up.
- TylerE 4y agoThe IL-2 series has seen continual releases. The most recent, IL-2 Sturmovik: Battle of Normandy, was released last year.
- meheleventyone 4y agoAnd works in VR and has a small but enthusiastic multiplayer scene. It's easily the thing I've spent most time doing in VR.
- HPsquared 4y agoI find those types of games intolerable due to motion sickness - the inner ear is at odds with what the eyes are seeing. In-game, the aircraft's seat is constantly rotating and accelerating all over the place. The seat I'm physically sitting on is not moving. This causes a great deal of motion sickness.
- jjbinx007 4y agoIs that why I got motion sickness I wonder? I spent a couple of hours trying out various vr experiences and after sitting to look at a video of whales, standing to play various first person shooters I sat down to play a racing game and got motion sickness. Affected me for the rest of the day and really put me off vr, which is a shame as I thought it was incredible at first.
- HPsquared 4y agoIt's a big part of the "comfort" rating that Oculus has in their store. Some games have a lot of movement (e.g. a table tennis simulator), but as long as the movement matches up there's minimal risk of motion sickness. I even can't handle first person shooters where the camera moves around using a control stick (the sensation of movement is unpleasant). Some games solve this with a mode where you sort of "snap" from one position to another rather than "moving".
- rolenthedeep 4y agoVR motion sickness is a tricky problem. Much like regular motion sickness, some people get over it after a period of time, and some never do. It's highly dependent on the type of VR content you're looking at. For most people, the moment the camera or your character moves at odds with your real head, they get uncomfortable. My job is developing VR stuff and still when head tracking gets out of sync for more than a second, I get dizzy and have a headache the rest of the day. If you want to continue with VR, I'd say stick with standing experiences. Try out the racing game now and then, but quit at the first sign of discomfort. You may find that your brain gets used to the conflicting input over time, or it might not. No way to tell without trying it.
- 4y ago
- izacus 4y agoWell, you're in luck since IL-2 does support VR. So does DCS which has a sizeable set of WW2 planes to fly as well.
- gausswho 4y agoYou might enjoy the IL-2 Flying Circus series in particular, done by many of the former Rise of Flight team. The WWI era dogfights suit VR very well. Also have a look at VTOL VR if you're interested in using motion controllers for all cockpit interaction.