10 ms·
Godot Arrives in the Epic Games Store
- RektBoy 4y agoMost useless piece of software in the world? Epic Games Store. Also most successful piece of malware.
- smolgumball 4y agoI truly cannot describe the amount of confusion that courses through me each time I open the Epic Launcher. I know that Epic decided to create it using the Unreal Engine UMG technology, but it truly shines as one of the most sluggish applications on my entire PC. At this point, I would _gladly_ accept an Electron application in it's place. Just wild to me that UX teams at Epic seem happy to deliver this to users.
- TulliusCicero 4y agoI find that Steam can also be quite sluggish, but Steam has the excuse of possessing an enormous number of features.
- zwirbl 4y agoSteam still feels orders of magnitude more responsive
- Semaphor 4y agoHuh, the only time it's sluggish, is from internet delay for me. What parts are slow for you?
- ladberg 4y agoNot OP but on Mac at least I find it wayyy faster to browse the steam marketplace and community sites in Safari or Chrome than in-app. Everything about it is slow from loading pages to scrolling to clicking buttons.
- KronisLV 4y ago> What parts are slow for you? Not OP, personally the Steam UI seems to freeze in the following cases for me: - when opening or scrolling my library, as the icons load in (~400 games) - when trying to install a game (delay until the install dialog pops up) The other slowness feels inconsequential, like when opening a store page or launching a game - on par with what you'd get when an average web app is loading or an Electron app is being launched. Pretty much every other store out there has been worse in comparison, GOG Galaxy seems to be reasonably close to me though, Origin and Epic are both slower in my experience.
- Semaphor 4y agoOS? I don't have freezes, with more games (though most are in closed categories). Galaxy is second best for me as well, but it's also the only other app trying. I don't remember any install freezes, but I wouldn't bet on that one.
- seba_dos1 4y agoGuess what? During the last few years, more and more parts of Steam's UI got rewritten to work in a very similar way to how Electron does (using CEF). Back when these views were still in the minority it was easy to identify them by how sluggish they felt compared to the rest :)
- smoldesu 4y agoLegendary's frontends are great cross-platform, but especially if you're on Linux: https://github.com/Dummerle/Rare https://github.com/Dummerle/Rare This one uses the native Qt library and less resources than Steam.
- CodesInChaos 4y ago> Uses the native Qt library It's described as a CLI in the readme you linked, so how does it use Qt?
- smoldesu 4y agoThanks for catching that, I updated it to link to Rare (the Legendary frontend I use)
- entropicdrifter 4y agoAlso an excellent alternative (also for Linux initially, but now on Windows and MacOS too) is Heroic Games Launcher: https://heroicgameslauncher.com/ https://heroicgameslauncher.com/ I started using it instead of Lutris for most of my non-Steam installs and it just works for the most part, which is fantastic. Even auto-updates my GOG and EGS games.
- codetrotter 4y agoHeroic is built with electron. Gross!
- entropicdrifter 4y agoStill faster than using the Epic Store app. The GUI is incredibly responsive
- rickstanley 4y agoLutris is also an alternative. They use GTK if I'm not mistaken. https://lutris.net/games/epic-games-store/ https://lutris.net/games/epic-games-store/
- ryandvm 4y agoAlso what kind of shitty launcher requires admin privileges every time it runs?
- Semaphor 4y agoI think they use the same devs as the Amazon prime twitch gaming thing. It's just as slow.
- gramie 4y agoI use the GOG launcher, which centralizes my Steam, Epic, and GOG games.
- standardUser 4y agoYou can play games you bought in the Epic store, and are usually launched with the Epic launcher, without having the Epic launcher installed??
- squeaky-clean 4y agoIt depends on the game, but if they require the Epic launcher it will automatically open the Epic launcher and run the game for you. No need to keep it always running or search multiple store launchers to find which store you purchased X game with. They're all in one place.
- sgtnoodle 4y agohttps://heroicgameslauncher.com/ https://heroicgameslauncher.com/ seems to work well on my steam deck.
- pynappo 4y agoI'd also recommend https://playnite.link/ https://playnite.link/ which is an open source launcher that does the same stuff.
- gramie 4y agoThat's really fantastic. Better integration than the GOG client, and it isn't always trying to sell me something!
- standardUser 4y agoIt's the pop up ads that irk me the most. Pop-up ads on a Windows PC what in the actual fuck? Great way to make someone truly and deeply hate you brand.
- andersa 4y agoWhile it is quite clunky and slow, and could be so much better, I don't see any reason to call it malware.
- smolgumball 4y agoHappy to see Godot continuing it's climb as a viable engine. What a journey it's been for the creators!
- ncallaway 4y ago> Starting today, you can choose to use EGS to download the engine and keep it up to date with every release Curious the level at which they auto-patch and update the engine. Most games that I'm aware of are very sensitive to their engine version, and don't update major or minor versions completely freely.
- smolgumball 4y agoI wonder if they patch a base installation of some kind (think: a core project selector / launcher) and then individual projects contain a copy of the engine at time of creation?
- _manifold 4y agoWhile it will inevitable be larger in the future, Godot's current executable size is so small something like this could actually work. At the very least I would want something like Unity Hub which can manage both projects and engine/editor version installations. Being locked into whatever version of Godot Epic Store considers to be "current" sounds like a nightmare.
- sitzkrieg 4y agoyea a big selling point to me using godot is downloading the binary of the exact version im building with and stashing it away. i dont want even minor vers to be automatically applied and dont really see the gain here other than exposure
- pacifika 4y agoYup and Godot Flatpak upgraded straight to 4.0. Simple case of direct download fixed it. Godot doesn’t even need an installer.
- extrememacaroni 4y agoNo one's going to make anything serious with the auto-updating version from either Steam or Epic, it's just for advertising purposes.
- 4y ago
- brundolf 4y agoTrying to figure out what Epic's incentives are here (contributing to a competitor that doesn't make them money in any roundabout way I can see) Edit: Here's a weird theory, maybe Epic doesn't see Godot as a competitor to Unreal, but does see it as a competitor to Unity, and hopes it'll spell doom for Unity (which is Unreal's only real competitor)
- danbolt 4y agoI think Godot’s workflow and structure is closer to Unity’s, so this strikes me as Epic trying to commoditize their competition.
- brundolf 4y agoJinx :)
- ChadNauseam 4y agoJust so you know, the original version of this quote was "commoditize their complement", not "commoditize their competition"
- colordrops 4y agoYou all have been reading hacker news recently too I see.
- m463 4y agoit all goes back to joel on software from 2002: https://www.joelonsoftware.com/2002/06/12/strategy-letter-v/ https://www.joelonsoftware.com/2002/06/12/strategy-letter-v/
- danbolt 4y agoYeah, I had looked up the term to double-check before posting, but I felt that it didn’t quite fit as a developer picking Unreal was unlikely to also use Unity for a game.
- moffkalast 4y agoIs this just Epic Games looking at Godot like "hmmm yeah, definitely not even close to being a threat to UE" hah. I suppose they're right, with how buggy 4.0 still is.
- Trasmatta 4y ago> with how buggy 4.0 still is. Unreal is pretty notoriously buggy as well
- deleted 4y ago[deleted]
- waboremo 4y agoNo this is Godot publishing on the store because they recently released self publishing tools on the store. EGS already has non-game apps like Spotify and Opera available so they're really open to whatever that isn't adult rated or abusive. Godot is also available on Itch and Steam.
- zuluonezero 4y agoEvery time I open Unity these days it I hate it a little bit more. Everytimy I open Godot I love it a little bit more. The bloat vs the transparency. The frustration vs speed of development. Godots catch phrase should be: Godot gets out of your way! Unity may have democratised game dev but Godot made it fun again.
- waboremo 4y agoGodot and Blender share the same space I feel in regards to getting a tremendous amount done within such a contested space, all without falling prey to the usual open source traps. Exceptional projects
- thrillgore 4y agoA better slogan would be "Stop Waiting. Start Creating." because it's a clever nod to the Beckett play, and how abysmal using Unity is.
- enlyth 4y agoI feel the same way. I haven't actually completed a full game with Godot but it was a joy to use when playing around with it and making some simple proof of concepts.
- every 4y agoI've been waiting for this...
- prottog 4y agoA country road. A tree.
- nathants 4y agofor a recent prototype i moved on from godot 4 to wickedengine. i really liked godot 4, but the new physics engine is a bit green, and it’s easier to write cpp with wicked than with godot native. wicked engine is very good.
- sylware 4y agoI am waiting for their demos to support vulkan in godot 4 (on steam).
- darkhelmet 4y agoEver noticed that Epic does a ``good deed'' right about when they get a bad PR hit? Call me cynical, but I'm sure that Epic would really like for everybody to talk about something else than the quarter of a billion dollar penalty they just got from the FTC for exploiting children etc. The very same Epic that would really, really like to be able to bypass any kind of app store safeguards and review processes, no matter how flawed and self-serving those processes might be. Yep, it does seem like it's time for a few warm fuzzy PR events to get people's attention diverted. /cynic mode off
- waboremo 4y agoIt's a little hilarious you consider Godot launching on the Epic store getting anywhere close to enough press that the FTC fines get. The fines have hit every news org, including airtime on CNN and MSNBC. I don't see them covering this bit of news about Godot launching on EGS. Actually now that we mention it, they got huge bad press regarding the FTC situation twice. They got a lot of bad press in December too for the first FTC fine. So I'm not entirely sure your cynicism is logical here, Epic isn't doing anything ATM to counter bad press, certainly not to the point an effective PR team would.
- esperent 4y agoWhen we're talking about big companies, never turn your cynic mode off. They shouldn't be judged on human terms, but rather on psychopath/sociopath terms. Every action they take is based purely on utility and they would never add a competitor, no matter how insignificant, to their store unless they judge it to be good for PR.
- StockHuman 4y agoOh how I wish “Godot as a Library” was a thing in the same way that Unity may be embedded into another project. Dealing with Unity as our AR runtime has not been great.
- jokoon 4y agoThere is also an Android build