4 ms·
The high-poly model might have looked okay with a blurrier texture, though. It's hard to say without realistic benchmarks on Wii and Switch hardware.
by ReactiveJelly 4y ago
The high-poly model might have looked okay with a blurrier texture, though.
It's hard to say without realistic benchmarks on Wii and Switch hardware.
- MetaWhirledPeas 4y agoIsn't texture performance mostly a function of RAM though? Don't polygons require more CPU/GPU horsepower?
- Aeolun 4y agoOnly because current GPU’s have whole banks of processors specifically for texture processing, while you have only a single CPU in your machine. The equation might change a bit if you don’t have all those extra units.