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Except that you can't separate model and normal maps since they're baked versions of the real model. As, you can say you have smaller textures (but shaders with
by makapuf 4y ago
Except that you can't separate model and normal maps since they're baked versions of the real model. As, you can say you have smaller textures (but shaders with complex 2D data also)
- Dylan16807 4y agoSure you can separate them. And normal maps don't have to be baked from a "real" model.