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I worked at Meta for five years, and fighting for work was never, ever my experience. When I started there was far too much to do and you were basically forced
by disgruntledphd2 4y ago
I worked at Meta for five years, and fighting for work was never, ever my experience. When I started there was far too much to do and you were basically forced to ruthlessly prioritize in order to be successful.
Towards the end this started to change for me, but it happened a bunch earlier in engineering/product. Fundamentally, the standard way to grow headcount was revenue per head, and while that works for sales and ops it's a terrible, terrible idea for engineering because you end up fighting for work.
In fact, I'm part of an ex Facebook group, and all of the old timers are incredibly shocked that this was allowed to happen, and a bunch of newer people are confirming it did.