3 ms·
If you can to the number crunching for 3D graphics, you see as hell can do it for 2D graphics.
by rowanG077 4y ago
If you can to the number crunching for 3D graphics, you see as hell can do it for 2D graphics.
- layer8 4y agoIt’s a different set of operations for the most part, when you look into it. Drawing a 2D line or blitting a 2D sprite is quite different from texture-shading a 3D polygon. It’s not generic “number crunching”.
- imtringued 4y agoOk but just because operations aren't perfectly identical doesn't mean you can't do it and it certainly doesn't mean it will be slow. I have had great success with SDL_gpu.
- rowanG077 4y agoIt's tensor ops all the way down