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AI facial animations is just a half step away from this.
by KaoruAoiShiho 4y ago
AI facial animations is just a half step away from this.
- samspenc 4y agoAre you sure? Facial MoCap (motion capture) and human dialogue is pretty hard to get right in animation, much harder than body mocap. I agree with some of the other comments that say that this is somewhat of an advancement over existing body animation tools but it doesn't show how it can solve face mocap. For current tech that Wonder Studio is competing with, you would want to compare against Rokoko AI MoCap [1] and something like Plask [2], but I don't see anything that solves face mocap this easily just yet. [1] https://www.rokoko.com/products/video https://www.rokoko.com/products/video [2] https://plask.ai/ https://plask.ai/
- bsenftner 4y agoYou're not seeing anything because the facial mocap solutions are extremely widespread. Back in the 90's I remember software like Softimage's Face Robot having wide use at animation studios and that procedural softbody style being used because it allowed easy transitions between mocap, animator, and procedural controls. About 15 years ago FaceShift was the inspiration for many VFX houses to start their own ML groups to produce facial capture pipelines. The human face has had the most attention, and due to that the in-house facial animation pipelines are very hard to duplicate as commercial products - they are quite sophisticated, with reasons that make less sophisticated methods look pale where it matters: in the facial performance.
- KaoruAoiShiho 4y agoPretty sure it's just that nobody has gathered enough data and trained it yet. Disclaimer: not in VFX, no idea what I'm talking about. This guy seems pretty convinced though: https://youtu.be/Wv9tWxm5GcA?t=606 https://youtu.be/Wv9tWxm5GcA?t=606