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Show HN: TuringJest – Pretend to be an AI and spot the real one
Hi HN,
I have been working on this website for a few weeks with some buddies of mine and would love if you checked it out. TuringJest provides a jackbox-esque experience with its two game modes.
*One Shot Prompt*
- Submit a prompt for all players (including the AI) to answer.
- Answer your prompts in the way that you think ChatGPT would answer them.
- Vote for who you think the real AI is.
*Talk It Out*
- Plan an event in a group chat with your friends.
- Trick everyone into thinking you are the AI while voting for the real AI.
Let me know what you think!
- MarkusQ 4y agoThe timeout seems too short to allow much thought or time for typing. Even chatGPT often takes longer than you are giving us.
- damowangcy 4y agoAmongAI or something along that line will save you lots of explanation.
- MegaSec 4y agoThis game is damm fun. I had no idea you were playing.
- thornewolf 4y agoSorry everyone, I think the server crashed and auto-rebooted.
- thornewolf 4y agoSwapping to a persistent db to keep game states.
- omxerj 4y agoWhat a nifty game!
- mach1ne 4y agoWay too unclear. Game flow isn’t explained before the game, you’re just thrown in with no idea what to do beyond the example prompts. Introduction to mechanics before a game would improve the experience.
- thornewolf 4y agoYou are completely correct. I was lazy and didn't want to add another page to the site so I put the instructions in the comments. #1 TODO.
- dzdt 4y agoI just played a round and didn't see instructions anywhere. Was totally unclear what to do, what was the goal, or when the game would end.
- nohaydeprobleme 4y agoFor feedback: I had trouble understanding what to do at first, as I couldn't find the instructions or premise of each game mode within the app itself (e.g. what is One Shot Prompt versus Talk It Out). I later found the instructions in the comment section on HN, but I missed it the first time around as I opened the submission first before checking the discussion. A quick screen explaining the premise near the start or an instructions/question mark button could help the game become easier to get into. Great premise though, and I like the website performance (everything loads nice and fast).
- thornewolf 4y agoAdded game rules to the website. Thanks for the feedback!
- twodave 4y agoBetter title: AImong Us
- agolio 4y agoCan I respectfully advise to spend some time adding CSS, rules, and remove strings like "response goes here for debugging" then re-submit, maybe an admin could delete the thread with that understanding. As otherwise you won't be able to re-submit as per HN guidelines, which is a shame as the concept seems cool. You have done the hard work and built the impressive networking/ API interactions, now go the last 10% and make it usable :)
- thornewolf 4y agoNot sure if you go back and reread old comment responses, but I have made a lot of QoL improvements to the game - https://www.turingjest.app/ https://www.turingjest.app/ I will be moving away from the confusing public lobby system in short order, but the game should be smooth to play with a couple of friends you can send the link to.
- thornewolf 4y agoI have added the rules but I'm not sure what you mean by CSS. Do you not feel like the UI is usable? I tried to create something very utilitarian - sort of the same philosophy as HN in that regard. I did discover some performance regressions after this post, but I feel that is expected when getting the HN hug. Hopefully it was still playable for you?
- agolio 4y agoFor example, I have these questions when opening the interface https://imgur.com/a/WeCGy2n https://imgur.com/a/WeCGy2n In addition the time seems to go negative and the game never ends in some cases? https://i.imgur.com/2cEbcKo.png https://i.imgur.com/2cEbcKo.png I have been unable to connect with another player so can't comment on the game-playing experience
- thornewolf 4y agoThanks for taking the time to provide screenshots. That is the public lobby list. I just auto spin up some lobbies for people to join if they don't want to create a game themselves. There are some bugs here and there that can cause a game to "collapse" for lack of a better word and never get carried forward into the next state. I think this tends to happen when the server gets overloaded and restarts. I need to look into why this happens on occasion. The total players figure counts the number of unique visitors that have been assigned a session_id. I think it's a bit optimistic since it counts any visitor at all. (excluding google crawler bots) I have patched the active games counter. It was counting games that had been created but never started. Thanks a ton for your bug reports, it's helping me harden the server so people can have reliable experiences going forward.
- idiotsecant 4y agoSuch a good concept, but needs some UX work.
- yesenadam 4y agoWhat does "jackbox-esque" mean?