4 ms·
With the caveat that I do play a good amount of roguelikes, this one was far too easy. It needs better levels. You should add some algorithms that reject bad
by kaibee 4y ago
With the caveat that I do play a good amount of roguelikes, this one was far too easy. It needs better levels. You should add some algorithms that reject bad level generations. This one was beatable by killing the first two monsters and walking to the exit. Try generating levels until you get one where you need a strategy that is not that simple? Idk.
- chrismorgan 4y agoYou can actually just walk straight to the exit, no need to fight anything.
- n4r9 4y agoAgreed. This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. In fact it may be unrealistic to expect a "daily" game to have that. This is more about getting a high score and sharing with friends how you approached the same dungeon.
- jackstraw14 4y ago> In fact it may be unrealistic to expect a "daily" game to have that. Why? Plenty of roguelikes and -lites have daily seeded runs. The genre is pretty much optimal for a "daily" format.
- n4r9 4y agoApologies, I was being too brusque. I mean that this new "Wordle variant" kind of popular daily game which takes about ten minutes, is easily shared with friends and family, and requires hardly any practice/knowledge, is not that well-suited to rogue-likes. I feel that most people playing Wordle variants enjoy getting a daily sense of accomplishment after 10-15 minutes, from day 1. Perhaps I'm wrong!
- chongli 4y agoThere’s a subgenre of traditional roguelikes known as “coffee break roguelikes”. These games are specifically designed to be highly compressed experiences without sacrificing the characteristic difficulty of the genre. They happen to be a perfect fit for this sort of daily game. I’m not aware of any that actually do this though! The roguelite Spelunky HD has a daily seed with a leaderboard. That game can be finished in 10-15 minutes (if you’re really good)!
- n4r9 4y agoWow, so I was wrong. Thanks for the info!
- WastingMyTime89 4y ago> This isn't quite like the classic roguelike in which it's a struggle to survive and a miracle to win. Most classic roguelikes are reasonably easy to win provided you know and follow the obscure, nearly impossible to find by yourself and very rigid optimal way to go. That’s why I like to call checkbox ticking games.
- roenxi 4y agoYou're just playing them wrong. The optimal way to appreciate rougelikes is to spend days reading the source code and constructing a set of spreadsheet models, simulators and research collection of obscure forum posts. Then grind patiently along the extremely boring, very rigid optimal way to go. No checkboxes ticked. It is exhilarating.
- pixl97 4y agoAh, the average Eve player. One day they'll even realize it's a game and not an accounting job
- n4r9 4y ago"Easy" is not the same as "easy after years of practise".
- Aeolun 4y agoOr you can walk up to a random monster and get beaten to hell and back. I dunno, that wasn’t exactly a fun experience either.
- ilkke 4y agoHah, I believed the instructions and collected all the mushrooms before exiting.
- duxup 4y ago> You should add some algorithms that reject bad level generations. How big a request is that?