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It's an engine written in C++ (not Unreal) that we've added C# scripting to. So it's in the same kind of situation as Unity where their engine calls from C# lan
by Rohansi 4y ago
It's an engine written in C++ (not Unreal) that we've added C# scripting to. So it's in the same kind of situation as Unity where their engine calls from C# land need to be marshaled into calls to native code and back, which of course has overhead.