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I've been playing around with this idea a bit from a world building direction: https://www.youtube.com/watch?v=YUEXo3wrf70 https://www.youtube.com/watch?v=YUEXo
by ianbicking 4y ago
I've been playing around with this idea a bit from a world building direction: https://www.youtube.com/watch?v=YUEXo3wrf70 https://www.youtube.com/watch?v=YUEXo3wrf70 – it generates cities in a top-down way using GPT. From city to neighborhood to buildings with individual rooms and items, though having implemented it I think anything smaller than buildings is the wrong approach.
A particularly neat part is generating characters with backstories. Now I'm trying to experiment with giving them some personal perspective and autonomy.
I haven't actually tried to move the data into a running game... I'd like to but I feel like I'm going to put it off indefinitely :-/
- aww_dang 4y agoI experimented with something similar at the conceptual stage. I used XML and a basic GPT2 model. The focus was on NPCs and quest items. Throw away invalid XML and prompt for NPCs to produce or consume quest items. Looking at reworking it, but ultimately it is something which has to be semi-supervised.
- ilaksh 4y agoThat's amazing! Reminds me of this site: https://www.litrpgadventures.com/ https://www.litrpgadventures.com/ which I think also uses OpenAI.