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NetHack 3.6.7
- ianlevesque 4y agoIf Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.
- JohnFen 4y agoI had a great GUI for nethack at one time. I forget what is was called, though. There are a number of options, you should try them out. Personally, the text interface remains my favorite. The world I build in my head is far richer than any GUI can do.
- Rietty 4y agoI would check out Dungeon Crawl: Stone Soup if you like roguelikes. It is similar to Nethack and has both tiles and an ASCII version.
- riffraff 4y agoDCSS is great, the web UI works flawlessly. https://underhound.eu:8080/#lobby https://underhound.eu:8080/#lobby It has a very different philosophy from NetHack tho, in that you generally have clear trade-offs between your choices (e.g. there isn't a "best" armor or weapon, you have limited skill upgrades and need to choose how to spend them etc..), compared to the "keep buffing up until you're god" you get in NetHack. Both are a lot of fun and frustration.
- versteegen 4y agoThe web UI is excellent, but not flawless... for example, Ctrl-Q is the key to quit the game (so you can start over with a new character). But... that's already taken by the browser.
- smw 4y agoYou can type * and then another character as a replacement for control.
- versteegen 4y agoThanks!
- nonethewiser 4y agowhy does the url include the port? I haven't seen that before. What does it mean about how the site works?
- incompatible 4y agoIt means they are running the server on port 8080, which is actually a popular choice if port 80 is already in use or if you don't want to access a "privileged port" in Unix.
- nineteen999 4y agoI would have thought 8443 was a more common choice for HTTPS on a unprivileged port rather than 8080, which is frequently used for unprivileged HTTP. But it matters little, its only cosmetics anyway.
- seedie 4y agoYour browser assumes that the server is reachable on port 80 if you are browsing a http site or port 443 if you are using https. The server mentioned above runs on port 8080. So the Browser needs this information which is then added to the url
- seanhunter 4y agoI know this is somewhat sacrilegious to say but I think for all the reasons you say DCSS is a much better game than nethack. Some years ago I went through a phase of being quite into nethack and ascended a couple of times, but really lost interest because there are too many situations where there is only one correct way to play. There’s also just a lot of arbitrary nonsense that they expected you (not sure whether this has changed) to have read the source code to know with zero discoverability in the game.
- riffraff 4y ago> I think for all the reasons you say DCSS is a much better game than nethack I would say.. maybe? IMO it's just fun in a different way.
- mrob 4y agoNethack tries to present the experience of exploring a rich and detailed world, full of interesting things to discover. The drawback is that you only get the joy of discovery once. Finding something like the technique to steal from shops is fun the first time, and then tedious every other time. To best enjoy Nethack, I recommend avoiding spoilers as much as possible. DCSS sacrifices Nethack's sense of wonder for better playability. Simulating a world is secondary to presenting a series of interesting tactical challenges. There's very little discovery involved, because the game openly tells you everything you need to know, and it's up to you to figure out how to apply that information. DCSS goes out of its way to remove tedium, even at the cost of realism. E.g. Nethack includes food, which serves as a kind of clock, but food availability is random, so it doesn't work very well. DCSS removes food and replaces it with an explicit countdown timer. Nethack allows selling items to shops. This means there's a reason to pick up trash items, which is annoying. DCSS does not allow selling items. Nethack has hidden traps, which can be found by searching. This means you can spend a lot of time searching, or you can tediously track which tiles are safe, noting where you and the monsters walk, which is even more annoying. DCSS makes all traps visible, and replaces hidden traps with "sourceless malevolence", which applies random bad effects as you explore. There are no secret techniques to bypass difficulty in DCSS. DCSS does not simulate a very believable world, but it's better as a game.
- aricz 4y agoI'll add Angband to the list. A hack-and-slash roguelike. 1 town, 100 dungeon levels, kill Morgoth and win the game. Diablo 1 was heavily inspired by this game (and Moria).
- thaumasiotes 4y agoThere are 256 dungeon levels. (Maybe including the town; I'm not sure.) Dungeon level 100 doesn't have stairs down, but you can get to level 101 by falling through a trap door on level 100.
- aricz 4y agoHah, nice piece of trivia, I didn't know. How are the item levels down at level 200, because droprates and stuff are based on dungeonlevel right?
- thaumasiotes 4y agoArtifacts, ego types, and most normal objects have to pass a depth check before being generated. But nothing in the game has a depth below 100, so there would be no difference between 100 and 200 from that perspective. It might be easier to find weapons with higher +to_hit and +to_dam values, or armor with higher +ac, but that would be unlikely to matter much, because you'd be using artifacts anyway. I don't know if rings of speed take dungeon depth into account. Most other types of bonuses in the game are capped. (e.g. a Ring of Constitution +6 is as good as Rings of Constitution get.)
- flenserboy 4y agoAngband is great, and was great to find after having played Moria on and off for a few years. The game that really caught me was one of its variants — Zangband. Not because of the Zelazny connections, but because of the sheer size of the gameworld and everything that could be found in it. It hasn't, however, apparently been updated since the mid-aughts.
- 4y ago
- unflaggedbird 4y agoAdding Brogue [1] to the list. Neat and very well balanced. [1] https://github.com/tmewett/BrogueCE https://github.com/tmewett/BrogueCE
- nix23 4y agoI add "Caves of Qud" and "Cataclysm: Dark Days Ahead" to the list.
- Arrath 4y agoBoth excellent games.
- sohkamyung 4y agoThere are a number of GUI interfaces to NetHack on their wiki [1] [1] https://nethackwiki.com/wiki/Graphical_user_interface https://nethackwiki.com/wiki/Graphical_user_interface
- ianlevesque 4y agoNice! Even a couple mobile versions.
- pabs3 4y agoUnfortunately some of these aren't very good in some cases, for eg you can't click on the map in the X11 version under GNOME XWayland and the Qt interface just doesn't start on Debian.
- stusmall 4y agoI spent more time in college than I care to admit playing either Falcon's Eye or Vulture's Eye. Can't really remember which.
- Endy 4y agoNethack already has a wonderful GUI. Characters are graphical (if it's on the screen, it's a graphic), and there's plenty of tiles you can use.
- cafeinux 4y agoBy your logic, every CLI program is a GUI program. That may be technically not wrong, but it doesn't really mean it's true, according to what people usually mean when they talk about GUIs.
- Alex3917 4y agoThe iOS app just got updated and I think it has new tiles. What we really need imho is a mobile interface like the one that Beamdog designed for the Switch version of Baldur's Gate. That way it could be played on systems like the Steamdeck.
- koolala 4y agoSee Pathos? It's streamlined but very inspired with great UI.
- boothby 4y agoI'm quite fond of Pixel Dungeon. It's quite simplistic compared to NetHack but it's good fun (if you like dying early and often) and looks nice. And, bonus, it's GPL3-licensed and hasn't seen an update since 2015, so not only are there a bunch of really creative forks out there, but they're also open source.
- chongli 4y agoShattered Pixel Dungeon is my favourite fork. The game is actively developed and has done a ton of cool things to change up the formula. Really great game to play on a phone!
- mherdeg 4y agoOh jeez, this fixes CVE-2023-24809 - i.e. nethack on shared systems may be risk due to buffer overflow in pre-3.6.7 versions. I was looking at the list of diffs with some confusion about why it's such a small point release ( https://github.com/NetHack/NetHack/blob/NetHack-3.6/doc/fixes36.7 https://github.com/NetHack/NetHack/blob/NetHack-3.6/doc/fixe... ) before I re-read the release notes and saw the security issue.
- ilyagr 4y agoI wish it was "Becoming a demigod allows arbitrary code execution..."
- deleted 4y ago[deleted]
- planede 4y agoSeriously, if the security of nethack is critical to your security, then you probably do something very wrong. There is no reason to not sandbox the hell out of it.
- johnklos 4y agoNot all security works in your oversimplified Windows-centric ways. Since we're not building a VM per user on multi-user systems, we do care about security of the programs we install.
- planede 4y agoYou don't have to spin up a VM per user to sandbox on Linux. You could use firejail. But traditional UNIX user sandboxing could also go a long way. I'm just saying that I would never trust nethack to not execute arbitrary code and I would have other security measures in place if my threat model required it. It's written in C. I don't expect most contributors to be security focuesed. The primary use is a user running it on their own machine, which is a completely different threat model.
- wellthisisgreat 4y agoIs there an accessible nethack for iOS?
- TheLocehiliosan 4y agohttps://apps.apple.com/us/app/inethack2/id962114968 https://apps.apple.com/us/app/inethack2/id962114968
- steponlego 4y ago[flagged]
- nindalf 4y agoYou see what you expect to see.
- bheadmaster 4y agoTrue, but you also start expecting to see what you see often.
- nindalf 4y agoYes you’re describing confirmation bias.
- Joker_vD 4y agoNo, he describes learning. You know, adjusting up the probability of X the more you see X?
- nindalf 4y agoAll I see in every thread is this meta complaint about seeing this genre of comments too often. I find that pretty annoying. And yet, I don’t want to say my subjective experience is objective truth. Maybe I notice and remember the comments that annoy me? You see how that works?
- bheadmaster 4y agoThe only way to even approach objective truth is to communicate your subjective experience and have others tell you whether their subjective experience corresponds to yours or not.
- 4y ago
- nindalf 4y ago> NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine. Unlike many other Dungeons & Dragons-inspired games, the emphasis in NetHack is on discovering the detail of the dungeon and not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly. Each game presents a different landscape - the random number generator provides an essentially unlimited number of variations of the dungeon and its denizens to be discovered by the player in one of a number of characters: you can pick your race, your role, and your gender.
- deleted 4y ago[deleted]
- Yuioup 4y ago> not simply killing everything in sight - in fact, killing everything in sight is a good way to die quickly Can you expand on this? I've been losing for years. What else can you do besides killing things?
- rsaarelm 4y agoTry to find your way downstairs while avoiding monsters too dangerous to fight and collect more powerful items. Standard NetHack strategy is that you should try to collect an "Ascension kit" of items and know when to use the tools in it.
- wwweston 4y agoPick up stuff and run away, not necessarily in that order. Go shopping. Or have your pet go "shopping" for you. Have your pet kill things. This removes threats and gets you loot and through maybe half a dozen levels, helping you gear up without leveling up (and yes, eventually you want to level up, but you want to do it very slowly if at all while gearing up, because the faster you level up, the more likely it is the game will generate tough monsters you're probably not ready for, like soldier ants or crowds of orcs with poison arrows).
- kzrdude 4y ago
- SLHamlet 4y agoOh wow, so happy it's still being updated. One of my first published stories was about the early dev team, but it was even ancient back then: https://nwn.blogs.com/nwn/2015/12/nethack-roguelike-rpg-open-source.html https://nwn.blogs.com/nwn/2015/12/nethack-roguelike-rpg-open... Updated since 1987!
- Tepix 4y agoWhere do people play nethack online these days? There's a list of public servers in the wiki at https://nethackwiki.com/wiki/Public_server https://nethackwiki.com/wiki/Public_server but it's hard to tell at a glance which ones are most popular. em.slashem.me has an SSL certificate which expired last April.
- raspyberr 4y agoI think nethack.alt.org has the most players but what I've noticed is that hardfought.org has a much chattier community on IRC.
- bhaak 4y agoAnd Discord. Some of the NetHack IRC channels are bridged with the RL Discord. https://nethackwiki.com/wiki/Libera#.23.23nethack-discord https://nethackwiki.com/wiki/Libera#.23.23nethack-discord
- gustavorg 4y agoI must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to try, maybe this time I will succeed.
- JohnFen 4y agoI think nethack is OK, but I'm with you about rogue being the best.
- yyyk 4y agoDCSS would more be in your alley, since the devs actively try to simplify mechanics (perhaps too much IMHO).
- bhaak 4y agoIt's as if they are different games with different design philosphies. :-)
- rtontic 4y agoYeah, as sibling said, they are quite different games actually. Rogue to me feels a lot more minimalist, while nethack is 'everything AND a kitchen sink!'.
- Lapsa 4y agonerf Polymorph
- anthk 4y agoCool, but I still prefer a patched Slashem =). Altough the references to Terry Pratchett are a good reason to play vanilla Nethack.
- qrush 4y agoOh great, just the reminder I need to draw me back in and finally figure out how to ascend as a Caveman, Monk, Healer, or Priest. https://alt.org/nethack/player-stats.php?player=DoctorNick https://alt.org/nethack/player-stats.php?player=DoctorNick
- bitofhope 4y agoJust a security patch, but I like seeing NetHack featured. Looking forward to 3.7 where they finally address a glaring omission where up until now deities have been weirdly indifferent about people vomiting on altars.
- fnordpiglet 4y agoI’m just waiting for rust nethack.
- deleted 4y ago[deleted]
- jleedev 4y agoDipping for Excalibur is a great early way to get this.