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The art of the shadow: How painters have gotten it wrong for centuries
- mc32 4y agoSometimes you don't want to be "literal" or photorealistic --you want to portray a scene or subject "artistically" and you take liberties in order to highlight and de-emphasize other less important aspects. That said, some of the examples are funny, like where a shadow going up some steps stops short so as not to "overshadow" another subject[1] --whose shadow in turn seems to be perpendicular to the main shadow. [1]Madonna and Child Enthroned with Saints” (detail)
- zowie_vd 4y agoThe paintings in the article are mostly 15th century, which is only early renaissance. The understanding of light in painting was still somewhat limited in those times. I think in the case of almost all of these paintings it's more a matter of technical competence rather than artistic intention (exceptions include "Madonna and Child Enthroned with Saints" where I reckon the shadow ends early for compositional reasons). It's interesting to look at this to get a sense of the various ways people can get something wrong before someone gets it right.
- nerdponx 4y agoIt can't be that hard to sketch what you see on a sunny day or in candlelight and start to make sense of the rules, right? Getting perspective to look right in paintings seems like it should be a more challenging invention than how shadows behave around corners, walls, and other objects. Getting the sizes and shapes of the shadows correct would be another matter, however. So I am willing to assume that if a shadow fails to climb up a wall, it's because the artist thought it looked better without the shadow on the wall.
- zowie_vd 4y agoIn "Polittico di Sant’Antonio" the cut-off shadow is at the edge of the painting, so I imagine that one might have just been an oversight from the painter. But in general, it is pretty difficult to get shadows right when you're not painting from life since you don't just need to understand how the basic rules work, you also need to be able to imagine how it works and apply it. But more generally, being among the first to figure things out isn't easy. Nowadays you can look at photographs and paintings like the works of 19th century academic painters and say "this is how realistic paintings are supposed to look", but back in the 15th century all you would be able to see is other people doing it not quite right. I feel like it takes a bit of genius to be the first to do something right, and frankly the average artist isn't that smart.
- mc32 4y agoI'm of course no art historian of any sort, don't even play one online. However, yes, perspective, proportionality and light were being paid more attention to in art at that juncture in art. Often, in current and historical naive and current and historical primitive art, we see the same issues with bad perspectives and bad shadow treatment. That said, in many cases the artists knew but did not care and had a different focus. Still I agree that in many cases the artists didn't want this "interference". Just as today your roadside artists may not include all the municipal electric wires or all the trash or cloud shadows and so on in one of their paintings when capturing an atmosphere or panorama.
- CadmiumYellow 4y agoLinear perspective was "invented" in 1415 and codified in a 1450 book, at which point the concept started to spread but still wasn't widely understood. A lot of the paintings in this article have extremely wonky perspective as well. This was a transitional era in art history when formal rules for realistic painting were being developed but weren't necessarily widely or correctly used.
- eternalban 4y ago> The understanding of light in painting was still somewhat limited in those times. I'm confident even cavemen saw and comprehended shadows against a wall. Btw, do any of the "humans" in these paintings pass the "not the real thing!" test? It is a painting and in every instance it is clear the correct shadow would mess up the composition. Next stop an article on "How poets have gotten grammar wrong all these years".
- tabtab 4y agoAs an amateur artist myself, I've often fudged shadows and shading to emphasize or de-emphasize certain things. Often I'll make slight "token shadows" to at least have enough to say "here it is" if somebody fastidious complains, but I'm still happy to downplay a shadow if it fits the intended narrative of the work. Those actually judging the art of the times probably didn't really know or care, as the illustrations were often done for social reasons at least as much as decorations. As the canon of "shadow science" increased, there would be more pressure to also please professionals who may judge your work and pass on the word. "Don't hire Bob, hire me, for he does shadows wrong. Here, I'll show you using candle light and these books...". Pleasing customers and pleasing artists are often different things. Bach pleased artists much more than "customers" and thus made a middle-of-the-road salary despite being a musical genius. Mozart was arguably the same way, as he had some trouble keeping up with short-term fads.
- korroziya 4y agoSlightly misleading title, seeing as how a lot of them were getting it wrong on purpose.
- 6gvONxR4sf7o 4y agoHopefully the title doesn't turn people off of it, because the subtitle makes it clearer and article is great.
- RC_ITR 4y ago"They did it on purpose" is actually a great answer to "How did they get it wrong for Centuries?"
- JKCalhoun 4y agoI'm not even sure the article is self-consistent. It seems to argue early on that shadows don't climb walls from the floor, only to insist later that they do. I must have not read the article closely enough.
- freitzkriesler2 4y agoPretty sure they were doing this on purpose because art prior to the impressionists was done intentionally to convey subtler meanings. If I recall correctly, it was noses (or maybe it was hands) that artists had difficulty drawing. Been a long time since my art history gen Ed.
- otabdeveloper4 4y agoHands. See Stable Diffusion for proof.
- cameronh90 4y agoHands are definitely hard but check out cats in medieval art. It's like they've never even seen one.
- freitzkriesler2 4y agoHaha there's a great painting of someone trying to paint a giraffe but never having seen one.
- visarga 4y agoNo way. Humans are much smarter than SD, are they saying for hundreds of years we did the (not hands) shadows wrong?
- watwut 4y agoArtists today are still getting them wrong. Art education puts emphasis on this stuff today, but people make mistakes.
- hobo_mark 4y agoIt still blows my mind that midjourney & co. can get decent illumination, shadows and even reflections. Just... how?!
- onlyrealcuzzo 4y agoWisdom of the crowd? It's just statistically inferring from previously seen images.
- simondotau 4y agoI’m not sure that sufficiently explains an apparent ability to do three dimensional reasoning when performing statistical inference in two dimensions?
- nerdponx 4y agoApparently millions of shadows and billions of parameters is enough. Does it always get them right, or just most of the time?
- majormajor 4y agoI've definitely seen it get reflections/lighting/shadows wrong. In exactly that sort of "this is an unusual perspective and it can't actually do the math" way.
- baabaloo 4y agoOMG no no. 1. in the examples, painting with the correct shadows would clearly create disturbing elements so I guess ancient painters have a good sense of composition, or modern MIT guys do not. 2. When evaluating paintings their function must be taken into consideration. It is a portrait? they probably strived for photorealism. It is painted on a church? it tells a story and has symbolism. A mathematically congruent shadow that ends in the wrong place sends an unwanted message so it must go. 3. if greeks managed to get the earth diameter by looking at shadows, many painters were able to grok visually how shadows behave. Assuming that they don't because background elements are not consistent is an assumption. so it is interesting to study when background elements like shadows and details are not rendered or incorrectly rendered, but calling it "getting is wrong" is sign of rather childish pseudo-rationalism.
- nyanpasu64 4y agoInterestingly, many shadow inaccuracies appear in 3D video games, due to a combination of rasterization hacks to approximate light transmission and rendering (player shadows appearing withing stage shadows, shadows appearing above players standing below a platform), and deliberate artistic liberties to make games easier to play (Mario Sunshine's level shadows are cast from the sun, but tree and player/enemy shadows appear directly below characters to make it easier to judge jumps).
- mfost 4y agoThat's pretty old 3D rendering tricks causing those overall though. Like I fail to see recent games doing those at all. Overall, shadows aren't the hard part nowadays, it's light that is. Global illumination and light bouncing back around that is. Though shadows ARE very expensive still.
- viraptor 4y agoIt's getting better, but correct shadows cast on dynamic objects are still a relatively recent thing. Can't test now, but i would bet some modern titles still only do shadows on static geometry on lower settings.
- chungy 4y agoJohn Carmack made it a point to show Doom 3 doing exactly that, in 2004, 19 years ago.
- fijiaarone 4y agoAnd then there is Metaverse level of inaccuracy, which we haven’t seen since the Middle Ages.
- signalToNose 4y agoI think these artists work in kind of similar way that a renderer work. They would fill in different areas of the painting an move on to the next. Almost painting by numbers style. Therefor you get idiosyncrasies and disjointed artifacts
- bee_rider 4y agoLots of comments about how they are probably doing it for artistic reasons, or as reasonably and ignorable approximations, which are almost certainly correct. But it is much funnier to read the headline as inter-field shit talking. “Wow painters have been screwing this up for centuries. It only took a couple decades for programmers to figure out ray tracing. Git gud art scrubs.”
- conductr 4y agoYet another example of how literal interpretations are increasingly the default/expectation. Light/shadow only works one way -> so they obviously got it wrong.
- psygn89 4y agoI was told by my art teacher in high school that they intentionally didn't go for total realism as that was imitating God's work or some religious reasoning (they cared more about the story/theme than the execution). I never really bought into that reasoning 100% as they seem to get really detailed with the furniture and clothing for instance, but then fall flat with the perspective/shadows.
- dkarl 4y ago> I was told by my art teacher in high school that they intentionally didn't go for total realism as that was imitating God's work I heard this story as well and always suspected that it was an urban legend. I heard the same story about a Buddhist painter who intentionally added a poor brushstroke to every painting, to reflect that everything is imperfect and changing. Neither story makes sense in the context of Christian belief or Buddhist conviction. A Christian would have to be incredibly arrogant to think they had to take special measures to avoid rivaling the work of God — it would be hard to call such a person Christian. Similarly for the Buddhist. If they believed that everything that can be experienced has a certain characteristic, then it wouldn't be necessary to impose that characteristic on their artwork.
- bazoom42 4y ago> they intentionally didn't go for total realism as that was imitating God's work This is not true. Renaissance painters generally did strive for realism in perspective, anatomy etc. Sometimes they failed because it is really difficult. (After the invention of photography artists just use photo references which makes it a lot easier.) Sometimes they let artistic considerations take priority. In historical and mythological paintings they didn’t stive for realism in subject matter and overall impression, but they did strive to get the physical details correct or better than reality.
- tobr 4y agoGetting shadows right is incredibly complicated. You need to figure out the silhouette of the object from the perspective of the light source, then project that silhouette over the geometry the shadow falls on, then draw the perspective of that projection from the point of view of the “camera”. So it is a perspective of a projection of a perspective. And to add to that, objects occlude each other, and you might have multiple light sources. Since most artists probably start with a composition in the 2d space of the artwork, there’s never really a coherent 3d space to place the light sources in or figure out those projections in. I don’t think you should expect anyone to get it right in a complex scene unless they are drawing from reference.
- est 4y agooff topic, shadows and holes are the most facinating philosophic concept for me. https://plato.stanford.edu/entries/nothingness/ https://plato.stanford.edu/entries/nothingness/
- treeman79 4y agoTook art class in college a few years ago for kicks. One of first things is learning to see lights and darks. Spend 3 hours a day for several weeks in a pitch black room with only a single source light. Eventually working to drawing a curtain in charcoal. You don’t try and draw a curtain. No form to it. You just have to draw lights and shadows as you “see” them. At end you have a well drawn curtain. After awhile your entire perspective even outside of class changes. You naturally see lights and darks. Not just objects.
- waboremo 4y agoYou can get a taste of this at home, for anyone else wanting to experience a new perspective. Find a nice photo of a person, probably a 3/4 body shot (album covers are great too), black and white helps but color is just fine too. Flip the image upside down. Now sketch what you see without flipping the image or moving your head around, focus on what you see in front of you as it exists. Don't rationalize it or think about the grand act of drawing a person. You are just sketching the dark circle, or a curved line. It's a common technique when learning how to recognize lines, shapes, and shadows. The simple act of flipping an image upside down is enough for your brain to turn off it's automatic recognition magic that keeps you from seeing primary forms. Do it enough times, and like other visual artists, you start admiring a lot of things people take for granted about vision.
- themodelplumber 4y agoThis reminded me of my own journey of interest in, and work with representing shadows... After one month of CGI learning, interest levels were like this: https://www.creativeshrimp.com/wp-content/uploads/2014/12/cg_lighting_tutorials.jpg https://www.creativeshrimp.com/wp-content/uploads/2014/12/cg... 15 years later, this is just about what comes to mind when I read the article: https://photodoto.com/wp-content/uploads/2013/01/24-shadow-art.jpg https://photodoto.com/wp-content/uploads/2013/01/24-shadow-a... Shadows as a concept are, let's say, much more flexible in my mind now... It might have something to do with alternately being told that some of my real photos were obvs fake, and that some of my realistically-rendered (per spec) shadows for product marketing needed to change in the fake direction, in order to fit the needed composition better. After that I decided that all shadows would go in the cow direction whenever I felt like it, no matter how the scene was actually modeled.
- taneq 4y agoThe cow direction is clearly superior. Where’s the tail come from, though? That’s the only bit I can’t figure out.
- themodelplumber 4y agoI'm pretty sure somebody just photoshopped that entire scene together and drew the cow. Look at the way shadows would have to be cast to form the handlebars vs the hands on the handlebars, for example. So the tail could be an intentional puzzle or joke. It also has the general photo-illustration style of Caplin's "How to Cheat in Photoshop" books.
- jerrre 4y agoYeah look at the guy making the udders, below the udders in the shadow are skinny cow legs, and then the bulk of the shadow is on the floow.
- he0001 4y agoMy main issue with shadows are that they are so hard to color right. You need the exact same color but you then need to add black, but I can’t get that right. Reflections and such usually is given away from the scenery.
- Jaxan 4y agoNot just black but also blue (if outside). De blue sky tints the shadows blue.
- mturmon 4y agoYes! The surface reflects light it scoops up from the visible hemisphere around it. If some of the hemisphere is sky, then the light cast onto that surface will be tinted blue. I'm not sure if people have access to it, but here's an example from an airborne imaging spectrometer that is flying over a partially-shadowed domed building (on the Caltech campus): https://www.sciencedirect.com/science/article/pii/S0034425723000482 https://www.sciencedirect.com/science/article/pii/S003442572... Figure 4 shows the dome (really a cone) - note the shadow at top-right. And figure 5, panel C, shows the contrast-enhanced light reflecting off that dome. You can see that the shadowed portion in the upper-right of the dome is bluer than the directly-lit stuff. (The directly-lit stuff is more golden, from the direct sunlight.)
- beardyw 4y agoIf you are using paints, not black. You need to desaturate. Get a colour wheel and add the colour opposite. So yellow, add purple. It works.
- zowie_vd 4y agoI don't recommend adding black to get shadow colors — you're not going to get pretty colors if you take that approach. Shadows have a bit of a color of their own. What you need to do is think of the bounce light in the scene, and I'll use an example to explain. First of all, if you've got a sphere in deep space, its shadow side is going to be pure black, since there's pretty much no light bouncing around, and so there's no light to be reflected by the shadow side of the sphere. Now let's take an indoors scene: Imagine a room with red walls, a white floor, a single neutral (white light) ceiling lamp and a white sphere in the middle, what color is the sphere's shadow going to be? In the red-walled room, the shadows of the sphere would be subtly red — especially in the parts of the shadow where it's facing the walls more than the floor. That's because the light you see in the shadows of an object is light that has already been reflected from other surfaces in the room. This reflected light, in the case of the red walls, is red. Of course in a more complicated scene you just approximate it. For an outside scene, you usually want to make your shadows only a bit darker and move your shadow color's hue a little closer to the color of the sky. But colors are difficult, you learn through experience really.
- guestbest 4y agoThe purpose of the artist with patronages is not to be a camera but to reflect a more attractive vision of the subject. Also paintings aren’t photography so the artist has more liberty to alter details to better fit a composition
- shahar2k 4y agonothing helped me paint light and shadow more than doing 3d renders and seeing how light bounces and bends in an isolated environment.
- klabb3 4y agoYes. You get a really good intuition if you can play around with a sophisticated renderer, and experiment with light sources, camera settings and so on. It’s great for both intuiting the physics and the visuals. You can answer so many questions of why something looks the way it does.
- HellDunkel 4y agoCaravaggio and Rembrandt came up with some pretty impressive shadows- so it always depends on the renderer. What even the greatest renaissance painters really could not do well is children!
- adwf 4y agoWould've been worth comparing to Vermeer for some examples of excellent shadows.
- kerpotgh 4y ago[dead]
- rukuu001 4y agoMostly artists just want their subjects well-lit and don't want a bunch of contrast-y shadows creating distractions all over the composition.
- Daub 4y agoFascinating article. This is a subject I have some expertise in as I teach oil painting, digital painting, drawing, compositing and 3D rendering. What the article missies is the real reason that artists have avoided hard-edged shadows since the renaissance. 1. The silhouette of an object plays a large part in our ability to clearly perceive it. 2. This silhouette is defined by sharp edges (more exactly, two neighboring regions meeting to form neighboring regional contrast). 3. The hardness of a hard-edged shadow interferes with our perception of this silhouette. This is a particular issue with self-casting shadows, such as those cast by the nose onto the face. This is the reason that painters and filmmakers generally favour the so-called golden hour (early morning or early evening) when the light is low on the horizon and the shadows are soft-edged. To quote Leonardo Da Vinci: ``An object will display the greatest difference of light and shade when it is seen in the strongest light. . . . But this should not be much used in painting, because the works would be crude and ungraceful.'' Of all the subjects I teach, shadows cause the third-most trouble (the first being perspective, the second being anatomy). Common student mistakes: using black to darken the shadow (yuk), using default light settings in a 3D render (too hard-edged), in compositing, not matching the source shadow with the composited one, in digital painting, not changing the size of the brush as they model the shadow. Some of my course material on the subject: neighboring regional contrast: https://rmit.instructure.com/courses/87565/pages/structural-contrast-regional-contrast?module_item_id=3208002 https://rmit.instructure.com/courses/87565/pages/structural-... Shadows: https://rmit.instructure.com/courses/87565/pages/colour-shadows?module_item_id=3189223 https://rmit.instructure.com/courses/87565/pages/colour-shad... Compositing: https://rmit.instructure.com/courses/87565/pages/photoshop-compositing-and-integration?module_item_id=3222632 https://rmit.instructure.com/courses/87565/pages/photoshop-c...
- syntheweave 4y agoPen and ink artists, most notoriously in comics, often lean into hard shadows for composition, turning one shape into another with a chiaroscuro effect, or using false shadow shapes to indicate form. Extreme examples often come up in Alex Toth or Frank Miller panels, but every cartoonist working in black and white struggles to create theatrical staging, and while many take the route of extensive hatch lines to describe medium values, there's an urge to simplify for efficiency. Frank Frazetta also did a lot of ink work before his well known fantasy paintings, and it shows up in some characteristic decisions about what he simplifies. "Framed Ink" shows off a lot of these methods, using a rough ink style to emphasize the composition. Since the appearance of digital color, the common approaches to ink in comics have toned down because the painting process creates a competing value structure. The mixture of hard and soft shadow creates some jarring effects, so ink lines made "for color" are used more often just to describe form.
- egypturnash 4y agoThe art of the shadow: How painters have deliberately ignored perfectly reproducing reality in favor of doing whatever works to tell the desired story for century. FTFY.
- tasty_freeze 4y agoYour take is easy cynicism and you appear to have ignored the entire point of the article. Right off the bat the author says it isn't about criticizing the painters -- it is to show how even though some shadows are terribly wrong, they don't stand out as jarring to casual observers, and gives some insight into how our brains interpret images. If errors of this magnitude were made in other aspects, say in face symmetry, the spacing of the eyes, etc, the resulting images would be not just uncanny valley territory but would look terrible.
- egypturnash 4y agoMy take is that of a professional artist who does these things on a daily basis. :)
- drewcoo 4y agoWhereas in superhero comics, artists often have shadows and bright spots in ways that don't even correlate with light sources. Because they're "more dramatic." Or that is "the style." Or "artistic freedom." So I'm told.
- peoplefromibiza 4y agoThey were making paintings not renderings.
- headsoup 4y agoI think people forget that the artists painting from life did not have static shadows and lighting to paint, but likely had to imagine or try to remember them later after painting in the live figures.