4 ms·
Yes, but you need to compute the matrix first. That's the tricky part I suppose since applying the transformation itself is as simple as multiplying every outpu
by okaleniuk 4y ago
Yes, but you need to compute the matrix first. That's the tricky part I suppose since applying the transformation itself is as simple as multiplying every output bitmap center by the inverse projective transformation matrix and translating the original color.
- amelius 4y agoTrue! But this is of course basic knowledge for people working in 3d graphics. If you don't have that knowledge, I think you can get quite far by just starting with a unit matrix and changing the coefficients iteratively until you get something that looks right.