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Rust: A Unique Perspective (2019)
- pornel 4y agoUnsafeCell (a wrapper for all the hacky unsafe memory access) is such a great idea. This allows rest of the program to be easier to statically analyze. For everything not in it, the compiler can assume it respects strict aliasing and immutability without any gotchas. If UnsafeCell didn't exist it, it would be unclear where the programmer really meant to allow data races or poke holes in immutability, etc.
- ki_ 4y agoas a language designer.. im still stuck wether ownership is a good or bad idea. I like ownership because that's how we handle things in the real world. Eg. 2 people grabbing potato chips out of a bag at the same time is a bad idea. We pass the bag along. wait turns. But for some reason, we dont do this with computer programs. So.. should we do this with computers or not? Feel free to reply. My instinct says 'yes'. But i also have a feeling that im going to run into problems that current languages dont have. Such as being forced to copy data or have complex systems like in rust to make the compiler happy.
- duped 4y ago> But for some reason, we dont do this with computer programs I'm unsure what you mean here. It's pretty foundational to the structuring of programs hierarchically (eg, trees own their children, functions own their variables, closures own their environments, and so on). The classic argument against ownership as a language semantic is that it doesn't play well with graphs and circularly linked lists, where there isn't a meaningful hierarchy and therefore no one ancestor is the "owner" of any descendant. The counterargument is that these datastructures are both rare and better represented with a single owner of the data and the relationships represented through indirection even if your implementation language doesn't enforce ownership (for example, adjacency lists/matrices for graphs, vectors for lists, etc).
- ki_ 4y agoI just meant that 99% of software was written without the idea of ownership. Sure, we had objects containing other objects, but i dont see that as "ownership". Interesting arguments. Thanks.
- duped 4y agoThe term might be a bit new now that we have some work that seeks to establish a formalism for it, but the concepts are very old. A modern definition could be that ownership semantics define how aliases to data are created and shared. This includes things like variable binding and class members, but also encapsulates pointers and references - which have formal semantics in every language that uses them (and therefore, bake in ownership, even if it is implicit). In systems programming languages like C and C++ the word "owner" and "ownership" are often used to describe which data structures and calling contexts are responsible for managing data lifetimes, since aliases to that data are used to control memory allocation and deallocation. The semantics are not baked into the language, but most software in these ecosystems has to be written with ownership in mind to be sound - and indeed, has been for many years, with that verbiage ("lifetime", "owner", etc).
- mtlmtlmtlmtl 4y agoI think ownership is necessary to understand as a programmer when designing systems, regardless of whether or not the language has explicit enforcement of it. Having a clear idea of ownership and accommodating it in your data structures is the best way to know when to free an object in C. Similarly, having a clear idea of ownership can help in writing GC friendly code.
- ki_ 4y agoTrue. But doing this yourself can result in bugs. It would be nice if we didnt have to think about it.
- ihatepython 4y ago> I like ownership because that's how we handle things in the real world. Not if you live in a communist society. I think it would be better if there was no ownership, because everybody would be happy.
- ki_ 4y agoThat's distributed ownership. Basically you get ownership of certain objects for no reason. And if you question the Goverment Class about this behaviour, you get freed from memory. Not a good strategy in my opinion.
- shakow 4y agoCommunism does not mean “no ownership” – Marx never said he was going for your toothbrush. It means no private ownership of the means of production, which another can of worms.
- ihatepython 4y ago> It means no private ownership of the means of production, which another can of worms. Coincidentally, worms are an excellent source of protein in this communist, Marxist society. By eating worms instead of beef, it will also help to stop climate change by eliminating the greenhouse gases from cows, thus saving the planet. You will eat ze bugs!
- kaba0 4y agoI think some variant of it is a must in low-level languages like Rust, even if as vague as “this given arena owns this and will free these objects”. For a higher level hobby language I’m designing, I’m thinking of doing a similar concept, but with runtime overhead - basically every object would be “synchronized” in Java’s parlance, but to make it efficient most lockings would be elided at compile time via move semantics. So data races couldn’t happen (also, could possibly do a better job at escape analysis). The primary reason I’m thinking about that is that we really shouldn’t be using non-thread safe primitives anymore — Clojure did get this right. That should be left as a compiler optimization if it can prove that that given code runs inside a “alone”.
- sliken 4y agoMaybe add a (2019) to the title?
- ynik 4y agoI think part of what makes programming languages hard to learn is that two authors rarely can agree on the same terminology. Reading a mixture of sources can lead to confusion about what's going on. This article explains the uniqueness/mutability relation well, but it uses the terms "variable" and "value" with different meanings than most programmers would use. What the article calls "value" I would call "memory location" (maybe one could even call it "variable"); and what it calls "variable" isn't 100% accurate but I guess it works to keep the explanation simple.
- the_gipsy 4y agoI have recently seen "exclusive" for &mut, instead of "unique" here. The "value" and "variable" naming is unambiguous though. "Variable" might be problematic for someone that conflates the concepts of reference and value - but that's an issue that should be solved far earlier than ownership.
- hgomersall 4y agoExclusive is an interesting description in this context because it describes the semantics of the mut as regards the borrow checker. "mut" in Rust means much more than just "mutable".
- kzrdude 4y agomemory location is maybe not a great replacement for value in this article. values are preserved when moving them, but the memory location changes. The location doesn't matter for the purpose discussed in the blog post. Models where the value `1` in `let x = 1` gets a memory location - they unnecessarily mix in details about where the value is stored. In most cases, the value is not stored anywhere, neither stack nor heap etc, that is just a value and the compiler and compiler settings determine what happens next. A common case is that it's constant folded into some operation, so the `1` then doesn't have any relationship to memory at all. I think the terms used are typical for Rust. Doesn't each language have its own terms? The C standard's object is not the same as Python's object and so on.
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- anonymousDan 4y agoDoes Rust provide support for low level synchronisation related operations such as memory fences? If so is there any way relying on these can break data race freedom (which as I understand Rust guarantees)?
- masklinn 4y ago> If so is there any way relying on these can break data race freedom (which as I understand Rust guarantees)? It’s not clear what your question is. You can use unsafe to write unsound code which suffers from data races. If you use safe Rust, then you should not suffer from data races (and fences only add constraints, so they can’t add data races, they’re tools to avoid those), although bugs are always possible and sometimes purportedly safe stdlib APIs are found to be unsound (that’s one of the few things for which the rust project allows breaking backwards compatibility, though even that depends on the blast radius e.g. std::mem::uninitialized is still there, just deprecated, even though there’s almost no way to use it soundly).
- kaba0 4y agoBesides other’s answers, while data races are not possible in safe rust, other race conditions can happen (and not even the actor model is immune to these).
- shinazueli 4y agoIt has Atomics that use the same memory constraint model (Relaxed, SeqCst, etc), if that’s what you meant. You can indeed create data races with them, but only in combination with unsafe code. https://doc.rust-lang.org/nomicon/races.html https://doc.rust-lang.org/nomicon/races.html
- anonymousDan 4y agoI meant inserting barriers (read fence/write fence etc) explicitly. Thanks for the link, very interesting.
- jamesmunns 4y ago