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You may be interested in the ideas in Papert's book Mindstorms and the application of Logo to education through "microworlds". Given rules and systems to work w
by Jtsummers 4y ago
You may be interested in the ideas in Papert's book Mindstorms and the application of Logo to education through "microworlds". Given rules and systems to work within (or possibly to define themselves), students are given the opportunity to explore the systems and the way things interact. Most people only seem to remember Logo for its turtle graphics, which allows an exploration of geometric and (through the connection of geometry and algebra) algebraic concepts. But there were also microworlds for physics (dynaturtles) and others.
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https://dl.acm.org/doi/pdf/10.5555/1095592 https://dl.acm.org/doi/pdf/10.5555/1095592 - PDF of the book.
- chii 4y ago> Most people only seem to remember Logo for its turtle graphics i got taught a tiny bit of logo in elementary school - just the very basics of moving the turtle, drawing a straight line, turning an angle, and drawing polygons. The final challenge of the class was to draw a circle. It blew my mind when i figured it out. I suspect that must be the inception of my love for programming.
- chalst 4y agoPapert says in the introduction that he learned the intuitions behind calculus from playing with mechanical gears.
- agumonkey 4y agoI really wish schools would offer various ways to reach for a concept. In programming, as college students, it's not rare to understand an idea better through use of different paradigms. It seems an efficient way to tickle the brain.