7 ms·
Will walled gardens rule VR?
- deafpolygon 4y agoYes. For as long as they can pull it off. It's the best and most direct way to turn a profit.
- rektide 4y agoReciprocally, how much likelier a chance of success, how much greater would the building be & how much larger the audience, if this industry had open standards & joint efforts? "Create more value than you capture" talks to knowing that you have to give over significant control; "if you love it set it free."
- criddell 4y agoChance of success? VR is here now and it's successful. The Quest alone has sold something like 15 million units. What more do you want?
- BizarroLand 4y agoThat's about $600 million dollars in sales that Zuck spent $30 billion for. That is not a success. Aside from that, there's still no killer app in VR. It's all amusing toys that lose their luster. Superhot VR was fun, sure. Beatsaber is cool. VR Chat has its ups and downs. But nothing I think I could live in.
- criddell 4y agoIt's not a success for Meta, but it is for Superhot and Beat Games and some other studios. It's a success for consumers who have been using VR headsets for the past 30 years and benefit from Meta's investment. VR will continue to get incrementally better and cheaper year-after-year. I think VR has established itself as the fourth big wave in gaming (after mobile games, console games, and PC games). I'm not sure why that isn't enough to be considered a great success.
- davidburt 4y agoAgreed that we're still waiting for the killer app. The barriers to buying a headset is so large that social virality can't really take hold, even if people like a game. The first true VR hit might be something that integrates really well with mobile. Then VR power users can tell their friends, and they'll have an easy way to try it out.
- rektide 4y agoIm happy to hear this kind of celebratiom, but I personally know very few people for whom VR is a once-a-month on average thing they do. I do think sales are a good indicator and this is good news, but it doesnt really tell me what enduring engagement looks like, and I have a lot of doubts. Having 4 mildly successful but isolated & proprietary platforms that never manage to build enduring engagement seems like a terrible waste of promising hardware.
- mlindner 4y agoI at least personally refuse to use any walled garden VR system. Importantly no one should be using any Facebook VR system.
- yamazakiwi 4y agoI'm glad that Meta is making the Metaverse look bad, it should give us a few more years of fun before VR gets ruined.
- User23 4y agoWalled gardens rule all other gaming. It's not like I can take my rocket launcher from DOOM Eternal to Fortnite.
- johnday 4y agoThat's not what a walled garden is. You can't take the background from The Starry Night into the Mona Lisa either.
- User23 4y agoYes you can[1]. [1] https://i.etsystatic.com/25738870/r/il/992d57/2742618280/il_fullxfull.2742618280_8x1m.jpg https://i.etsystatic.com/25738870/r/il/992d57/2742618280/il_...
- yamazakiwi 4y agoA better example is Epic creating exclusivity contracts preventing you from playing a game with your friends because they don't want to use a launcher outside of steam and won't be able to play it for another 12 months (BORDERLANDS WHY?)
- mensetmanusman 4y agoIt depends on whether the EU etc force side loading to be an option
- Mindwipe 4y agoWith the possible exception of Apple's forthcoming headset there aren't any VR headsets where sideloading isn't an option.
- jmclnx 4y agoYes VR will be all walled gardens. Juts look at Smart Phones for how this will go.
- ilovecaching 4y agoAbsolutely. Tech companies already learned their lesson with the transition from the personal PC to the phone. VR will be even worse.
- trzy 4y agoYes, they will. The computer industry doesn’t want to repeat IBM’s loss of platform control. Mobile phones are walled gardens with very restrictive app models and one should expect VR and AR devices to be even more so. As an example, camera access is available on smart phones (cameras on phones being an established killer feature even before iOS and Android) but are completely off limits on all standalone VR headsets (Meta, Pico, HTC) for “privacy reasons”. Expect other big players to lean into this.
- chamwislothe2nd 4y ago[dead]
- mrguyorama 4y agoMy Valve Index exposes the cameras seemingly as standard Windows USB webcams. It will accidentally show up in video calls sometimes.
- trzy 4y agoNot a standalone headset and not really trying to be a platform :)
- davidburt 4y agoEven so, I do think we can expect a strong open web to emerge in VR. Some publishers & businesses will want to control the content & data they publish, which will push them to the open web. It's the same reason publishers don't publish all their content on Facebook. That said, it will certainly take a while for an open web to emerge. And in any case, it seems likely that walled gardens will always have a powerful place in the ecosystem.
- malermeister 4y agoThe EU will break this wide open with the Digital Markets Act. Even Apple is preparing to open their walled garden. Big players would do as you predicted if not for regulatory measures, that have thankfully been taken.
- yamazakiwi 4y agoEventually, but if it explodes in popularity I'll abandon it in a flash. I don't want ads directly beamed into my eyes. If the internet is any example, it will be muddled and sullied by business types.
- deafpolygon 4y agoI may explore it, but it will never be a part of my life until it is an open platform and I can run what I want.
- tinus_hn 4y agoFor a while; after some time probably an alternative store will appear that is full of crap.
- goldenchrome 4y agoOf course it will. Mark Zuckerberg is pouring billions into VR in order to put up walls before anyone else. He has outlined plans to do so numerous times. They even changed the company name to signal their commitment! Meta faces a constant existential threat from MS and Apple since they don’t own any desktop OS market share, a threat from Google and Apple since they don’t own any browser market share, and a threat from Google and Apple since they don’t own any mobile OS market share. That’s why they’re all in on VR/AR. It’s the supposed next platform and they must win it. The only question is if it will actually become the next platform. I have no interest in VR or AR. I prefer the real world, thanks. There are already too many physical billboards.
- andsoitis 4y agoIt takes vastly more effort to build an open world that can inter operate with many others. Not only do you have to align on compatibility, you have less freedom to build features that aren’t available elsewhere. And if you did and it is very compelling the other worlds will have fewer users to the point where you’re the last one standing anyway. And this is just on the cost side. There are many advantages on the value side. It seems more rational to juts build something that you think is good and not care to be compatible.
- georgewsinger 4y agoIf you're interested in a "turn on your headset, and launch straight into your open-source Linux VR Desktop" workflow (rather than straight into a gaming marketplace/social network), you might check out https://simulavr.com.[1] https://simulavr.com.[1] This is the sort of headset that we're building this year.[2] [1] In full disclosure, I'm affiliated with this project. :] [2] https://simulavr.com/blog/2023-timeline/ https://simulavr.com/blog/2023-timeline/