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> without lighthouses Well, we're talking about the future. The Quest 2 implementation proved that the future is definitely not lighthouses [1], especially for
by nomel 4y ago
> without lighthouses
Well, we're talking about the future. The Quest 2 implementation proved that the future is definitely not lighthouses [1], especially for mobile, which is the neccesary future of AR. Lighthouses are a technology from a time when there were no SOCs with the hardware required to support the cameras. In the end, we'll probably end up with a mix of SLAM cameras, and lidar.
Full body tracking is all that's keeping lighthouses relevant. Maybe that goes away with more cameras. :) If you have enough cameras/lidar, you get tracking of all world objects, not just those with sensors attached.
1. https://dl.acm.org/doi/fullHtml/10.1145/3463914.3463921 https://dl.acm.org/doi/fullHtml/10.1145/3463914.3463921
> The results reveal a significantly higher accuracy for the Oculus Quest 2 compared to SteamVR Tracking in the height of a tracked object. Furthermore, the Oculus Quest 2 tracks its position with substantially higher precision than SteamVR Tracking.
- Dylan16807 4y ago> Full body tracking is all that's keeping lighthouses relevant. Maybe that goes away with more cameras. Only if they're cheap enough, but if you're in the situation of "cameras are so cheap we'll put in 40" then the idea of "minimum 12 cameras" is extremely not an issue.