3 ms·
The texture cache tries to guarantee that every pixel is only read from DRAM once, and the texture sampler does bilinear sampling "for free". So a sequential co
by WithinReason 4y ago
The texture cache tries to guarantee that every pixel is only read from DRAM once, and the texture sampler does bilinear sampling "for free". So a sequential copy and a "rotation copy" should take about the same time.