3 ms·
This is wild. One wonders what would happen if the (perhaps misguided) ideals that shaped that project returned to being in vogue.
by beezlebroxxxxxx 4y ago
This is wild. One wonders what would happen if the (perhaps misguided) ideals that shaped that project returned to being in vogue.
- sitkack 4y agoPrevious discussions for a post about how they achieved that feat. https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for-madmen/ https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for... Nov 12, 2020 https://news.ycombinator.com/item?id=25043199 https://news.ycombinator.com/item?id=25043199 Aug 8, 2019 https://news.ycombinator.com/item?id=20635640 https://news.ycombinator.com/item?id=20635640 May 13, 2014 https://news.ycombinator.com/item?id=7739599 https://news.ycombinator.com/item?id=7739599
- badsectoracula 4y agoProcedural generation for 3D content is something quite common nowadays - see Substance Designer as an example. AFAIK the people behind kkrieger tried to push their tool for commercial use at some point but it didn't seem to catch on - but that was years ago.
- lmm 4y agoHuge but somewhat dull games. No Man's Sky is probably the big name that went that way recently. Or, in its own way, Dwarf Fortress.
- Night_Thastus 4y agoI'm not sure I'd lump DF in there at all. It may be procedural generated, but there is a mountain of depth to it.
- gleenn 4y agoPun intended? It was just the two programmers writing that for a long time so I guess the mostly-procedurally-generated content makes sense.