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What about arms? Or would it have to rely on some realtime IK solution to sort them out?
by klaussilveira 4y ago
What about arms? Or would it have to rely on some realtime IK solution to sort them out?
- diegomacario 4y agoFor the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overview/ https://developer.oculus.com/documentation/unity/move-overvi... Although in my opinion the arms still look a bit janky. You can see a demo of a sample they included with the SDK here: https://youtu.be/IQt4wTdGK64?t=419 https://youtu.be/IQt4wTdGK64?t=419