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Okay I'm little late to the party, but our company actually released commercial game on Steam and GOG. It called Dwarven Skykeep and it built in Godot. Now I'll
by SXX 4y ago
Okay I'm little late to the party, but our company actually released commercial game on Steam and GOG. It called Dwarven Skykeep and it built in Godot. Now I'll list a few things that for some reason are not mentioned in article, but crucial for Godot success in commercial game development.
1. Official console support and partnership with platform owners. Yes this code will be closed source, but without this there can't be many AA/AAA games. I'm aware that Godot Foundation is a step to solve this, but it's not yet here and unfortunately 3rd-party companies selling porting services are not sufficient.
2. Once console support is here there will be dire need for game publishers who have pipeline to fund and do marketing for games using Godot. Unfortunately it's very hard to find a publisher for game that built with Godot.
3. Godot need more stable and official support for pesky closed source ecosystems like Steamworks, GOG, etc. There are plugins for that, but they are not as easy to use as in proprietary competitors and not easy to find.
4. There need to be much better tooling for debugging and performance profiling. I've already had some lengthy discussion about it in previous Godot topics so I'm not gonna elaborate much. Its slowly being worked on and improved, but it still inferior than competition.
I love open source and love working with Godot, but unfortunately it's difficult to make commercial games when ecosystem is not there. Game development is hard enough on it's own and sometimes you have to make a choice of whatever you want to support FOSS or you want to make a great games.
- georgeecollins 4y agoThat game looks cool. Good job!
- aiqq 4y agoYeah but it doesnt seem to be selling and looks like thousands of other games released daily.
- SXX 4y agoMaking games is hard and marketing them for the right audience is even harder. Anyone who want ot make make game development their primary job have to take a risk of their game not becoming bestseller. Though in reality 90% of games simply never getting to release at all. At the same time I think 2 years working with Godot full time is enough to talk about it's strong and weak sides including ecosystem problems that make commercial game development even harder.
- manchmalscott 4y agoI don't think the Godot foundation is what's meant to handle porting to consoles and integrating with closed source libraries. You're probably thinking of W4 Games, started by the Godot founders: https://w4games.com/ https://w4games.com/