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Godot is still experimenting with Physics engines, rolling back to more primitive homebrew solution. The original statement was straightforward. Ofc, that's ju
by Supermancho 4y ago
Godot is still experimenting with Physics engines, rolling back to more primitive homebrew solution. The original statement was straightforward.
Ofc, that's just 1 aspect of the engine. There are numerous bugs in the IDE for 2d, which I have encountered. Also, the asynchronous event system quickly becomes cumbersome as a project grows. Ordering becomes important, for which there is no amount of control in Godot (dealing with mouse events, for example). This leaves every developer to implement a stateful dashboard, of sorts, to ensure events are handled in the correct order. This then leads to nondeterministic delays, etc.