4 ms·
Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun
by throwaway290 4y ago
Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun
Speaking of CS, I wish this simulator had heightmap export.
- dmbche 4y agoJust wondering, what is c:s? I can't find anything about it!
- Svip 4y agoCities: Skylines. Though exporting for Transport Fever 2 would also be nice.
- krageon 4y agoMinecraft has a story and an ending, with the opportunity to get there as you'd like. Why not have this for this game?
- hutzlibu 4y agoNot the original Minecraft.
- krageon 4y agoWhat is the "original" Minecraft? Infiniminer? That's so far removed from what folks understand when the name is used I think I can be excused for not understanding it as that.
- hutzlibu 4y agoThe Minecraft version that got succesful, had no story (and the one I played back then). The story and everything else that later came, was an afterthought. The point is, that it was fun for me and quite a lot of other people, without all that and just the sandbox. But yes, you are excused ...
- throwaway290 4y agoMC's story is its downside for me, I wish it didn't have it.
- mehwoot 4y agothis I might gamify it a little bit more, but personally I love the fun that comes from exploring a set of mechanics by yourself without anyone telling you what you're trying to achieve. My aim is to build a set of simulation mechanics that are accurate enough to teach you a little bit about how the processes work in real life but also responsive enough to let you play around with them and create what you'd like.
- throwaway290 4y agoImagine C:S but terrain changes gradually as it would in real life...