7 ms·
As others mentioned, but to add a bit more clearer detail, the controllers did not connect to the device you were playing on i.e your computer/tv etc, they used
by ChildOfChaos 4y ago
As others mentioned, but to add a bit more clearer detail, the controllers did not connect to the device you were playing on i.e your computer/tv etc, they used wifi to directly connect to the stadia servers thus avoiding an extra step and hence making them useless once the stadia servers closed down wirelessly, because they never worked like a normal controller (still would work wired though)
The controllers did however have a bluetooth chip that was used for initial setup, so you could connect it to the stadia app and put in the wifi settings. This firmware update google is releasing so that it will work as a normal bluetooth controller using this bluetooth chip.
- benatkin 4y agoSo they did the same thing as Chromebooks - made it dependent on Google software.
- Waterluvian 4y agoWhat might another solution be that isn’t inferior in terms of latency?
- benatkin 4y agoTo support both. To not build the tech equivalent of fast fashion.
- Waterluvian 4y agoThat isn’t sensible from a product perspective. Engineering stuff for a peripheral “in case our company fails.”
- benatkin 4y agoThat's like creating clothes to only be worn a few times because you're targeting people who buy lots of clothes. A controller is an input device similar to a mouse and keyboard and ought to support standards so it can work with different devices. This "product perspective" seems to be that of IKEA and McDonald's.
- TechBro8615 4y agoAnd yet they managed to add the feature after the product failed.
- lolinder 4y agoYes, because now they know customers actually will need it.
- surajrmal 4y agoYou are assuming there was room on the device to support both at the same time. The amount of RAM/storage to support a Bluetooth stack may seem small but it's not for tiny devices. I'm sure they devoted resources to the WiFi path that the product was designed for instead.
- deleted 4y ago[deleted]
- PhasmaFelis 4y agoFrom the other comments, it always had fully unlocked wired-USB support. And they did build Bluetooth support into the controller, and released software to enable that Bluetooth as Stadia was going under. Still seems really weird not to enable it from the beginning--what would they lose?--but the made the right decisions during design and at the very end, at least.
- dmix 4y agoThe architecture makes sense if you understand how the cloud gaming system is set up though. There's no general protocol for on board contoller wifi/SOC->cloud gaming services (yet). It's inherently a proprietary design. It also didn't need a bluetooth chip but they added one anyway. It wasn't sold as a general controller so I don't really see the big deal. This is a nice good will gesture.
- IshKebab 4y agoRight, the direct wifi connection makes sense when using it with Stadia, but why did they not let you also use it as a standard Bluetooth controller?
- sergers 4y agoCause they were selling stadia. It didn't need to support general purpose, they were not looking to sell the controller for general use (google terrible at hardware support). People buying it knew it only worked with stadia. For stadia use, it made sense and connectivity over Bluetooth would have increased latency and complexity to the cloud service. Moot point now, but atleast they opening it up so you don't have to throw the hardware in the trash
- dmix 4y agoHaving the engineers focus on doing one thing really well is good enough for me.
- duskwuff 4y ago> It also didn't need a bluetooth chip but they added one anyway. It uses the same IC for both functions -- BCM43458.
- MuffinFlavored 4y agohow was latency? is this a common pattern? where the controller skips the host console/PC?
- Grazester 4y agoThe PC wasn't the host and that is why it was skipped
- dragonwriter 4y agoThere was no host console/PC, Stadia is a gaming system where the “host device” is in the cloud; there’s a local playback device (which might be a computer, or just a Chromecast stick) but that’s jist getting playing a audiovideo stream, not hosting the game. Goven the prevalence of WiFi for the playback devices, using a Bluetooth connection to the playback device to route controller input would add latency.