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The Bibites: Artificial Life Simulation
- melagonster 4y agohope author can get money, this absolutely fun.
- leo2023 4y ago+1 and inspiring
- CGamesPlay 4y agoFor the macOS version, I had to manually mkdir The Bibtites.app/Contents/Mods to get it to load.
- flockonus 4y agoThe videos from the author are also a lot of fun, and his analysis are quite interesting, highly recommend - https://www.youtube.com/@TheBibitesDigitalLife https://www.youtube.com/@TheBibitesDigitalLife
- _Algernon_ 4y agoGetting an empty screen with the Linux version.
- threatripper 4y agoSame here, Ubuntu 22.10
- waiseristy 4y agoYou need to run it with the —force-vulcan option. The subreddit has details if you search
- jonahbenton 4y agoGreat to see this. Tons more to explore in this space, especially with strides in commodity AI performance. Best demo I ever saw was ecologist Tom Ray showing Tierra ALife at the MIT AI Lab in 1991. Was a signal for the beginning of a new era, the end of GOFAI and the start of automatic machine trained performance. Evolution's effectiveness in optimization/efficiency dynamics that Ray first showed in Tierra have been demonstrated in the closed world game players eg AlphaZero but deploying them in open world large scale environments remains open.
- blkhawk 4y agoThe Linux version just gives me a dark blue screen with slowly growing memory usage over some minutes.
- pmarcelll 4y agoI've found a workaround on the subreddit, add -force-vulkan as a command line parameter.
- amelius 4y ago> stockpiling food in a specific area of the map Is this emergent behavior or pre-programmed?
- NortySpock 4y agoHaving watched some of the neural network descriptions the game developer has posted, I believe it could easily be emergent if the simulation runs though enough generations. The neural network can be pre-programmed (and the starting settings offer some basic neural pre-wiring), but has enough sensor inputs and behavior outputs that "If pushing a food pellet, swim to the right at an angle" is a possible behavior. This results in a clockwise swim direction that mechanically nudges other pellets towards the center of the circle. Other inputs like "swim towards creatures of color #0000FF in your vision cone" (assuming the creature is blue) and "swim towards food in your vision cone" could have the second-order effect of "gathering food towards creatures of the same color -- which are presumably of similar species"
- waiseristy 4y agoLet it run overnight and the creatures look quite different from where I left it. Would be interesting if it was easier to identify and compare their lineages. Hard to sort through all these little things swimming around
- jmoak3 4y agoThis is really cool and impressive! It reminds me of something I put together a looooong time ago (https://www.youtube.com/watch?v=6g7pUTWLgEI https://www.youtube.com/watch?v=6g7pUTWLgEI), although theirs has two magnitudes more effort. I wonder if they were inspired by it - the style is extraordinarily similar. Skip around the link to see the lil guys. EDIT: My memory is shot. A couple years ago the dev left a comment on that same exact video noting it as an inspiration, and I had already replied to it that it made my day. The benefits of a bad memory is that my day gets to be made again :) Just joined as a patreon supporter!