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Just curious: do you have any sources for the Apple Arcade pay-for-playtime behaviors? I understand the concept in a hand-wavy sense, just wondered if there's s
by turtledragonfly 4y ago
Just curious: do you have any sources for the Apple Arcade pay-for-playtime behaviors? I understand the concept in a hand-wavy sense, just wondered if there's some real data you're referencing.
I'm working on a game myself; interested in what research is out there.
- 1123581321 4y agoThe one that came to my mind was the Bloomberg report about Apple changing their Arcade approach after seeing how much better perpetual play games were at retaining subscribers. https://archive.ph/zm0Th https://archive.ph/zm0Th However, since then they started re-releasing classics that don’t necessarily have daily engagement built into the design.