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As somebody trying to get into mechanical engineering while living in a small urban apartment, this has been an incredible resource... not that I've made much p
by DalekBaldwin 4y ago
As somebody trying to get into mechanical engineering while living in a small urban apartment, this has been an incredible resource... not that I've made much progress along the lines it describes though.
It's tough to plan a path toward growth in these skills without sustaining inordinate expenses at each step. I can't afford to become afflicted with Gear Acquisition Syndrome. I've come close to dropping huge sums of cash on tools before discovering, at the last minute, critical reasons that they could not do what I need for the designs I have in mind. Maybe I'll visit a makerspace? Ah, but every one in my area appears to have gone defunct since Covid year zero.
So the journey up to this point has been:
- A lot of reading: not just faffing around with hobbyist blogspam -- full-on MechE textbooks, learning what really goes into engineering schematic diagrams, all that good stuff
- Getting back up to speed with the pencil-on-paper geometry and math skills I've lost after years of doing all my intellectual work in digital form (at least I can still draw a freehand circle)
- Proto-proto-prototyping: just making some physical objects roughly of the same geometry as what I've designed -- whittling them out of wood, sculpting them out of polymer clay
- Hacking together janky tools: trying to make a crappy mini lathe out of Meccano-clone parts, trying to make a crappy mini lathe out of an electric drill, just to get a basic feel for what's involved
- Apologizing to my wife for all this weird scary stuff in the corner of the apartment
I was a CS major. The only hands-on physical engineering I did in college was cooking a single-transistor chip in a freshman applied physics lab. Basically I feel like someone who has studied everything about the physics of bicycles but has never ridden one. I'm really struggling on how to proceed.
- dragontamer 4y agoTake a woodworking class at your community college. Focus on the serious fundamentals first. I mean like how to hammer a nail into a thing, how to screw things together. Learn the difference between nut+bolt, Truss Head screws, and pan-head screws. Learn when to use each of these things. Visit Home Depot. Build a damn coffee table. Focus on the fundamentals. CNC Mill comes after all this IMO on the hierarchy of knowledge. You really should be extremely familiar with fasteners (Glue vs Nuts+Bolts vs Screws vs Nails) before you start designing things that get glued/screwed/snapped together. -------------- Most things are left unsaid because just building a damn coffee table (or similarly simple / small object) is everything you need to know about beginner level mechanical engineering. Finding a class (community college) with this basic level of skills really is the bulk of it. Once you've accomplished the basics, it becomes obvious how to use a CNC Mill or 3d printer or whatever these electronic tools are.
- prova_modena 4y agoWoodworking was also my gateway into CNC and machining metal. The most important lesson it taught me was that every manufacturing process has a system of tools around it. One tool is almost never enough to build anything of quality. Early on, I was very interested in the charm and ingenuity of individual tools. After learning more and working in the field, I realized that building sophisticated things is all about the integration of tool systems into stable, predictable processes. A holistic approach is necessary.
- marmetio 4y ago> As somebody trying to get into mechanical engineering As a career? I'll assume "yes". Go to college for ME. Not one of the big brand-name schools. The local one that services the regional mechanical engineering industry. Tell them you want a career change. If you're serious about it, they'll bend over backwards to make it as feasible as they can. They'll also be brutally honest about whether you've collectively reached the point of feasibility yet. I'm saying this as someone who is very outspokenly critical of universities as unnecessary gatekeepers.
- totemandtoken 4y agoI was a mechanical engineer before I shifted to software development (so kind of the opposite of you) and I think you need actual, full on college level schooling to be a mechanical engineer in most cases. The stuff you're focusing on - basically manufacturing techniques - is a very small part of engineering in general. I didn't see any mention of CAD or FEA work, but even assuming you do know some of that or can access that type of learning you still are missing a lot of what makes an engineer an engineer. The biggest difference I see between software developers and mechanical engineers is a way of thinking. I realize that sounds very woo, but it's very obvious to me and to other mechanical engineers I've spoken to. For example, around my area there are schools that give out "Mechanical Engineering Technologist" degrees, which are quicker, less math intensive engineering degrees. Often times speaking to METs, I notice how they don't see connections between certain phenomenon or see why certain physical phenomenon happen in one circumstance but not another. This isn't to discourage you. I think one very easy step you could do if you haven't already is pick up Fusion360 (it's free for hobbyists I believe) and try to simulate making a simple project. I would hesitate in calling this "mechanical engineering" but I think it would get you along in your goals. Sorry for the long rambling message, the interplay between software and traditional engineering is something I think about quite a bit...
- mbustamanter 4y agoCan I ask you a couple of questions? I am in a patricular situation, I'm a mathematician who does FEM and I think my training has been too abstract. My most recent work involves programming custom code in C++ for the study of buckling of thin shells (finite element method, continuum mechanics, differential geometry of shells, and all under the umbrella of functional analysis). Still the region I live in has virtually no relevant positions for FEA, which prompts me to ask: (1) I've been thinking of getting a certification in ANSYS or Abaqus (it's relatively cheap). Would it help if I get some certs, or would it be enough to have expertise in several open source finite element programs? - think deal.ii, PETSc, MFEM, MOOSE, FreeFEM, FEniCS and the like. I really like to use the latter because apart from being free, they give me more freedom and I can use them with parallel computing on UNIX machines. (2) Regarding manufacturing and machines/machining, any book or resources that stood out? I'm most familiar with the Machinery's Handbook. (3) For design, did you use a tablet? I've been looking into buying one and use it for design, preferably with FOSS. Any recs? Thank you for your comments, M.
- donkeyofd00m 4y agoHey man, actual Mech-E here. Also general mechanical hobbyist and handyman; not just one of those CAD guys Just some quick things that may help you point you in the right direction. This is coming the "small scale hobbyist", not indusdrual profesional viewpoint: -getting better and making actual projects come to fruition is actually a lot like CS. A lot. Somebody can spend all their time reading CS theory, textbooks, MITOWC, whatever. Their technical foundation will be strong, but will struggle when it comes to coding syntax and spesific program/firmware issues. Some get stuck in that mode and are paralyzed to take action I'd honestly recommend dropping the mech-E textbooks to read just for reading's sake. It will fill you with generic knowledge but not a better builder. Instead I'd be thinking about "what do I want to build"? Kitchen knives? Custom pens? Automotive mods? It does not need to be something you make forever. Just something that seems fun now (just like the pet CS video game project) Just like CS hacking (in the PG sense), THEN you will start to look up how it's done. Kitchen knives need metal forging? Okay, now its time to look up edu material for that. What tools are needed? Can I custom-make tools to get them cheaper? What edu material is out there for that… rinse and repeat ...just remember 2 things. 1, safety first. 2, a pretty drawing means nothing if you can't manufacture it to your desired specs -honestly, drafting or 3D modelling, it's all fine. What's important is what allows you to implement your ideas and record them fastest. Also, right tools for the right job I made a bench for my balcony. Just rough, imprecise measurements, knowing I'd make ad-hoc cuts to size when I had my material For extreme lightweighted, funtion-over-form stuff or geometrically sensitive stuff, ya, CAD or FEA software will be needed Just use whatever is appropriate and will allow you to achieve the results you want. Honestly, if you're not making F1 parts, drafting or CAD is fine -your proto-prototyping is GREAT. This is exactly how you get started into this. Try something out on a small scale, see where you could improve with tooling, materials, methods and process, try again. Want to make a bronze casting? Try plaster casting first. You say you're lost, but you are ahead of 99% of people in all the damn makerspaces or home hobbyists. Trust me :) -janky tools. Beautiful. For things that don't need to hit specifications (like firm +/- tolerances), this is one of my favourite things to do. I made an air extraction unit with a thrift shop electric leaf blower motor and some scrap hvac conduit. This is a crucially important skill IMO, as mechanical things get expensive. This allows you to go MUCH further with the money invested to try things out -collecting weird stuff? Get some plastic bins. Lol. Out of sight out of mind And last tip? When things around you break, try to fix them. That really starts to add to your "mechanical intuition". I'm pretty familiar with hvac, plumbing, general indusdrial fastners, air and fluid power systems. Next time your sink clogs up, don't call the plumber right off the bat. Explore tutorial videos to see if you would be comfortable doing it (and no problem of you're not; i am not with electronics). But at least you start to get very familiar with standard tools, parts, designs, etc. It's almost uncanny how similar many product classes are
- Animats 4y ago> Maybe I'll visit a makerspace? Ah, but every one in my area appears to have gone defunct since Covid year zero. Yes. I miss TechShop, where I did CNC machining. It's not all that difficult. Maybe 100-200 hours to minimal competence. What's left of the maker movement seems to have been taken over by little old ladies into crafting. Gluing construction paper and macrame, not machining and welding. Activities classes for middle schoolers where they assemble kits, not original work. In the early days of TechShop, it was people making rocket engine nozzles for the X-Prize, and people who commuted to Shenzhen to get their stuff made in volume. Four Bridgeport mills, all going at once.
- switchbak 4y agoI haven't checked into a makerspace in a while, and it's sad to hear that's where it's gone (for you at least). Then again I live in the (relative) boonies, so the closest I'll come to a makerspace is what I stick in my garage :)
- bsder 4y agoSome makerspaces are still around, for example: Austin, TX: https://asmbly.org/ https://asmbly.org/ Worcester, MA: https://technocopia.org/ https://technocopia.org/ Irvine, CA: https://urbanworkshop.net/ https://urbanworkshop.net/ The problem is that none of them are what I would call "cheap" anymore. > Activities classes for middle schoolers where they assemble kits, not original work. Don't look down on this. Assembling an electronics kit is what got a LOT of us greybeards into electronics. Debugging something you put together is non-trivial.
- hef19898 4y agoWe now have a couple in my city of 300k people, I go for blacksmithing and welding (have to soon to finish something for family that lies there since November...). Or if I need some heavy woodworking machinery, luckily I have quite a bit of smaller machines at home, most of which inheritence of my late grandfather. Time permitting, I like manual work like that, good counterbalance to an otherwise typical office job.
- Max-q 4y agoJust buy a Snapmaker. Then you can mill, print and laser cut with one small machine.
- stu_ 4y agoSimilar position here. CS major who went to work software / FAANG pretty much for my 30 year career. Something about mechanical engineering feels amazing, unlike software getting real tangible /physical/ results from your work. I feel the CS experience gives a very distinct advantage as well here. Software and CAD isn't scary for a CS brain. CnC (additive and subtractive) seems like logical way to do everything, which is what makes cool parts for projects. I've acquired a few cheap Harbor Freight welders and oxy/acetylene cutting tools, started with small CnC routers to carve soft metals for parts. 3d print what I can't do in metal. One really easy area to get into for a software dev is robots, look into RoS, an open source robotics OS based on Linux, order some parts from the RoS wiki. And you can get to your own advanced little r2d2 pretty quickly (real-time 3d mapping of your house, arm with gripper control, voice control, image recognition in real time) - most of the software pieces that ME might struggle with are not so difficult for CS folks, and it enables some really cool results!
- krschultz 4y agoA question to answer: is the enjoyment coming from actually being the machinist, or is it coming from assembling something you designed? The answer could be either. But if you just want to bring something you designed to physical fruition and you are limited on space then I would recommend finding machine shops that will make what you design for you. This is what Protolabs, Shapeways, Xometry, etc do. You don't need to actually have a 3D printer or laser cutter or CNC mill to get things built. You can probably find a local fabricator too. I found a guy that made handrails and would do random welding jobs, I used to go to his shop for all sorts of different things. Even if you get the money and space to build out a shop, there's a lot of skill to these crafts and people dedicate their whole career to becoming experts in them.
- DalekBaldwin 4y agoThe goal is the end product, yes. But there's joy to be had in getting there. And more importantly, I know I won't be able to achieve it without a good feedback loop for iterating on my designs, which means doing at least some machining on my own. For one thing, sketching out variations on a design typically reveals there's a wide space of possible parameters in the spec. In many cases it's obvious that only a small subset will actually be technically feasible (either for machining or for reasonable functionality of the finished artifact or both), but not obvious exactly what that subset will be. I'm not even talking about what could be revealed by finite element analysis or other formal methods (though I'm not averse to learning those too). I mean the feel, the taste, and the intuition I can't get from just drawing and doing the math. Like Jackie Stewart said, "You don't have to be an engineer to be be a racing driver, but you do have to have Mechanical Sympathy." I have mechanical sympathy for computing systems, for rapidly narrowing down appropriate design spaces in software projects, but I don't yet have mechanical sympathy for mechanical systems.
- acyou 4y agoThere's a 18 part video series by Dan Gelbart I can recommend where he goes over how to prototype products using a laser cutter and a hydraulic press. If I was setting up a home shop, I'd start there. I have very good access to CNC milling and turning machines, but usually find it cost and time prohibitive to go that route, preferring to laser cut/3D print wherever possible. https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3DxMP_AfiNlX4&ved=2ahUKEwjD2Pb_88D8AhUGNEQIHcAnA58QwqsBegQICBAE&usg=AOvVaw3q4w9Mw8uaPuHySqOFjapD https://www.google.com/url?sa=t&source=web&rct=j&url=https:/... Urban apartment, I'd stick to electronics, pcb, soldering, code. You want meche career change, just go work in a local cnc machine shop that runs Fusion 360. Then you can have unlimited access to all the tools you could ever want. If you want to be a good designer, I'll sell you my book once it's written.
- jononor 4y agoWhats your goal/motivation? How to proceed would depend a lot on that. Tinkering as a hobby? Making something physical? Understand how things are made? Prototyping an idea for commercialisation? Career change?