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> it would probably start with a repurposed game engine. Like the html canvas or webgl/webgpu? I think it would be cool if you could encapsulate chunks of can
by devmunchies 4y ago
> it would probably start with a repurposed game engine.
Like the html canvas or webgl/webgpu?
I think it would be cool if you could encapsulate chunks of canvas drawings as components and have native dev tools for inspecting, debugging, etc.
Or were you mostly implying that the web would have been more immersive (3D) from the start.
- still_grokking 4y ago> Like the html canvas or webgl/webgpu? I think more of a full flagged game engine. With all the bells and whistles. > I think it would be cool if you could encapsulate chunks of canvas drawings as components and have native dev tools for inspecting, debugging, etc. Have a look at how modern game engines with their editors work.
- devmunchies 4y agoYeah I work in the gaming industry. I was mostly daydreaming of that in the browser.
- mch82 4y agoUnreal Engine can (or at least used to) compile games to WASM and render on canvas. There used to be an excellent demo based on Infinity Blade.
- still_grokking 4y ago> Unreal Engine can (or at least used to) compile games to WASM and render on canvas. So does Unity and Godot.