3 ms·
I interpreted this as the product had a high risk/high reward profile. Presumably for the developer the reward for the high reward path is continued employment
by jghn 4y ago
I interpreted this as the product had a high risk/high reward profile.
Presumably for the developer the reward for the high reward path is continued employment, and the penalty for the high risk path is loss of job
- corysama 4y agoThis is indeed what I meant. I wasn’t clear. Entertainment products in general have a strong Power Law Curve to their relative revenues. Games are expensive to produce and have a high variance on their returns. So, the rewards for a profitable game for most game employees is that the studio doesn’t shut down! Though I have heard of rare cases where people on a team hit a truly large royalty check from a game they worked on. Usually, the profit from a successful game goes into the war chest to cover the next failure.