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That is so true The more I look into Gamedev the more it looks like a very ungrateful and daunting task You can put all your energy (and money) into a game an
by raverbashing 4y ago
That is so true
The more I look into Gamedev the more it looks like a very ungrateful and daunting task
You can put all your energy (and money) into a game and it might just... flop
With a startup you can always try to pivot, or make something of what was developed. And your costs with creative productions (which are harder to reuse) are much smaller.
- deleted 4y ago[deleted]
- GVRV 4y agoThat's a good point. How would you go about solving this? Just release minimal playable demos and iterate based on feedback?
- steeleduncan 4y ago> With a startup you can always try to pivot You can do this in gamedev as well. A high budget example would be Fortnite which pivoted to a Battle Royale version of the original, vastly less successful, game. A lower budget example would be Proteus, originally a failed attempt to write an RPG that pivoted into something quite different. Discord is an example of a game company pivoting from a failed MOBA to a more traditional tech company.
- xyzzy_plugh 4y agoSlack was literally created by a team trying to make a game.